Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This is why pathfinder has been successful.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 5799120" data-attributes="member: 6957"><p>The timeline does not need to 'amp up' the number of encounters - all it needs to do is prevent the PCs from resting after a brief period of activity. Kill some goblins, hole up, kill a troll, hole up, quick as a wink three days have passed, and in that time the bad guys can be busy.</p><p></p><p>The timeline does not care if the PCs have one, three, or a dozen encounters in a day, just that during that day <em>X</em> things happen. Better is to have two timelines, what a friend of mine called 'The Dungeon Timeline and the Town Timeline' So that if the party is in Town then things are happening in the Dungeon (or castle, monastery, orc encampment) and if they are in the Dungeon than things are happening in Town.</p><p></p><p>If the party is holed up in the inn for three days then they are not keeping an eye on sweet old Vicar Williams as he goes out into the woods on the night of the full moon. And that they don't see Ranger Ronnie poisoning the deer with wolfbane in the same area into which Vicar Williams has gone, all they know is that Vicar Williams died, naked, in the woods.... (Funny thing is that no human ever ended up dead on those full moons, just deer....)</p><p></p><p>Meanwhile, they also don't see the hill giant that has been hired by the orcs to aid in next week's attack on the harvest. Their first clue will be the enormous rock that brings the church steeple crashing down. (Sleep through <em>that!</em> why dontcha?!)</p><p></p><p>If the party has been well and truly <em>thumped</em> then I <em>may</em> give them a bit of leeway, unless it is something that is hard wired, like the tides and the full moons.</p><p></p><p>Not random examples, by the way. This is what happened to that one group that decided to go Nova on some goblins.</p><p></p><p>The ranger was working with the orcs, and the werewolf was one of the good guys.... (Eberron.)</p><p></p><p>However, I will admit that I was a trifle heated this morning. It does sometimes <em>feel</em> like some folks would rather hobble <em>my</em> game than try to fix their own. </p><p></p><p>Even the few times I used Rappan Athuck there was a timeline, where either a bonus went away (500 GP extra if you bring me the Headpiece of Frinn by Thursday!) or the person that they were trying to rescue got et. (*Burp!*) The party didn't always succeed, but they didn't shilly shally much either. </p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5799120, member: 6957"] The timeline does not need to 'amp up' the number of encounters - all it needs to do is prevent the PCs from resting after a brief period of activity. Kill some goblins, hole up, kill a troll, hole up, quick as a wink three days have passed, and in that time the bad guys can be busy. The timeline does not care if the PCs have one, three, or a dozen encounters in a day, just that during that day [i]X[/i] things happen. Better is to have two timelines, what a friend of mine called 'The Dungeon Timeline and the Town Timeline' So that if the party is in Town then things are happening in the Dungeon (or castle, monastery, orc encampment) and if they are in the Dungeon than things are happening in Town. If the party is holed up in the inn for three days then they are not keeping an eye on sweet old Vicar Williams as he goes out into the woods on the night of the full moon. And that they don't see Ranger Ronnie poisoning the deer with wolfbane in the same area into which Vicar Williams has gone, all they know is that Vicar Williams died, naked, in the woods.... (Funny thing is that no human ever ended up dead on those full moons, just deer....) Meanwhile, they also don't see the hill giant that has been hired by the orcs to aid in next week's attack on the harvest. Their first clue will be the enormous rock that brings the church steeple crashing down. (Sleep through [i]that![/i] why dontcha?!) If the party has been well and truly [i]thumped[/i] then I [i]may[/i] give them a bit of leeway, unless it is something that is hard wired, like the tides and the full moons. Not random examples, by the way. This is what happened to that one group that decided to go Nova on some goblins. The ranger was working with the orcs, and the werewolf was one of the good guys.... (Eberron.) However, I will admit that I was a trifle heated this morning. It does sometimes [i]feel[/i] like some folks would rather hobble [i]my[/i] game than try to fix their own. Even the few times I used Rappan Athuck there was a timeline, where either a bonus went away (500 GP extra if you bring me the Headpiece of Frinn by Thursday!) or the person that they were trying to rescue got et. (*Burp!*) The party didn't always succeed, but they didn't shilly shally much either. The Auld Grump [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This is why pathfinder has been successful.
Top