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<blockquote data-quote="pemerton" data-source="post: 5799396" data-attributes="member: 42582"><p>What do we know about this? I know they collect a lot of info from DDI, but presumably that's not a very good guide to PF players' preferences.</p><p></p><p>I came back to D&D for 4e, after having left AD&D for greener pastures. If I'm going to play 5e, it has to offer me a play experience comparable, at least, to 4e. So far I'm getting no indications of that.</p><p></p><p>Whereas I find that difference or similarities in basic class architecture - eg do we all have AW/E/D - don't do much for me one way or the other. It's how the PC actually plays (both mechanically and in the fiction) at the table that I care about, and at least my experience with 4e has shown that to be quite different for different PCs despite the similarity of architecture.</p><p></p><p><strong>On an unrelated note</strong>, you might remember our conversation about the Avalon Hill Mystic Wood game a week or two ago. I pulled it out yesterday and "played" a game with my two young daughters (well, the 3 year old chose a knight and rolled some dice but otherwise left me to do all the heavy lifting for her while she went out and danced on the verandah). One thing that struck me was that my older daughter's default instincts were cooperative rather than competitive - so even when the younger one's Saint George had defeated the dragon, the older one thought that rather than leaving the wood (which is the win condition after fulfilling you quest) George should hang around and explore the forest to help her knight - Britomart - find the prince (her quest).</p><p></p><p>The older daughter then expressed a desire to play a roleplaying session at home . . . somewhat controversial, as my partner is worried that I will overly nerdify the kids. But I would be lying if I said I hadn't already thought about how I might use Robin Laws' HeroQuest rev ed as an introductory RPG for my kids . . .</p></blockquote><p></p>
[QUOTE="pemerton, post: 5799396, member: 42582"] What do we know about this? I know they collect a lot of info from DDI, but presumably that's not a very good guide to PF players' preferences. I came back to D&D for 4e, after having left AD&D for greener pastures. If I'm going to play 5e, it has to offer me a play experience comparable, at least, to 4e. So far I'm getting no indications of that. Whereas I find that difference or similarities in basic class architecture - eg do we all have AW/E/D - don't do much for me one way or the other. It's how the PC actually plays (both mechanically and in the fiction) at the table that I care about, and at least my experience with 4e has shown that to be quite different for different PCs despite the similarity of architecture. [B]On an unrelated note[/B], you might remember our conversation about the Avalon Hill Mystic Wood game a week or two ago. I pulled it out yesterday and "played" a game with my two young daughters (well, the 3 year old chose a knight and rolled some dice but otherwise left me to do all the heavy lifting for her while she went out and danced on the verandah). One thing that struck me was that my older daughter's default instincts were cooperative rather than competitive - so even when the younger one's Saint George had defeated the dragon, the older one thought that rather than leaving the wood (which is the win condition after fulfilling you quest) George should hang around and explore the forest to help her knight - Britomart - find the prince (her quest). The older daughter then expressed a desire to play a roleplaying session at home . . . somewhat controversial, as my partner is worried that I will overly nerdify the kids. But I would be lying if I said I hadn't already thought about how I might use Robin Laws' HeroQuest rev ed as an introductory RPG for my kids . . . [/QUOTE]
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