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<blockquote data-quote="pemerton" data-source="post: 5799790" data-attributes="member: 42582"><p>The 15 MAD is a loose phrase rather than a literal description. As Hussar is using it (I think), he's referring to the imbalance of power between classes that occurs if Vancian classes can nova, thereby overshadowing at-will classes. The problem isn't resolved by spreading your nova-ing out over a whole day's adventuring, although - in some circumstances - the fact that the adventuring occurs over a whole day may discourage the nova-ing.</p><p></p><p>As I understand it, Hussar's point is that if a party takes steps to reduce the number of encounters per day, and thereby increases its Vancian members' "nova potential", that party is not costing itself very much time. And thus that only a very hectic pace of events in the gameworld would work to disincentivise this nova-ing (= 15 MAD) strategy.</p><p></p><p>The fact that much time may pass between adventuring days is somewhat orthogonal - because that can happen with either the nova-ing group or the non-nova-ing group - although, as with Remus Lupin's full day of adventure, it may set up a broader dynamic that discourages nova-ing.</p><p></p><p>I think another factor that Hussar is taking for granted is that a mid-to-high level party with Rope Trick, Teleport and their ilk has a very good capacity to set its own pace - so even if the world goes on around the party, the party is not going to have to interact with any fierce part of the world if it doesn't want to. And hence is still in a position to optimise its "nova potential".</p></blockquote><p></p>
[QUOTE="pemerton, post: 5799790, member: 42582"] The 15 MAD is a loose phrase rather than a literal description. As Hussar is using it (I think), he's referring to the imbalance of power between classes that occurs if Vancian classes can nova, thereby overshadowing at-will classes. The problem isn't resolved by spreading your nova-ing out over a whole day's adventuring, although - in some circumstances - the fact that the adventuring occurs over a whole day may discourage the nova-ing. As I understand it, Hussar's point is that if a party takes steps to reduce the number of encounters per day, and thereby increases its Vancian members' "nova potential", that party is not costing itself very much time. And thus that only a very hectic pace of events in the gameworld would work to disincentivise this nova-ing (= 15 MAD) strategy. The fact that much time may pass between adventuring days is somewhat orthogonal - because that can happen with either the nova-ing group or the non-nova-ing group - although, as with Remus Lupin's full day of adventure, it may set up a broader dynamic that discourages nova-ing. I think another factor that Hussar is taking for granted is that a mid-to-high level party with Rope Trick, Teleport and their ilk has a very good capacity to set its own pace - so even if the world goes on around the party, the party is not going to have to interact with any fierce part of the world if it doesn't want to. And hence is still in a position to optimise its "nova potential". [/QUOTE]
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