Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This is why pathfinder has been successful.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5799887" data-attributes="member: 22779"><p>Pemerton gets this pretty well. My point is that, regardless of any other time that passes in game - travel time, resting time, faffing around time - the maximum time difference over 20 levels of the game is only about six months.</p><p></p><p>Considering that a 1-20 campaign is likely going to take several in-game years, adding an extra six months isn't going to make the slightest bit of difference.</p><p></p><p>Which brings me back to </p><p></p><p></p><p></p><p>But, again, as Pemerton says, is EVERYTHING in your game this time dependent? Or, to ask this another way, do I have to play this way in order to make 3e work? Can I relax the time requirements a bit and still not have to worry about it?</p><p></p><p>See, this is what I'm talking about. You are saying that the way to make 3e work is to have an extremely high pacing, independent of the PC's actions. The PC's MUST ACT NOW all the time, or the DM gets out the newspaper and whacks them on the nose.</p><p></p><p>While I do loves me a good time based adventure, if every adventure and every campaign must be time based to the point where a few days will always matter, how is this not extremely limiting of playstyles?</p><p></p><p>What if I want to play an Isle of Dread style exploration campaign where there is no time limit? Or Keep on the Borderlands where taking a few extra weeks doesn't really have any impact? Are you saying that 3e cannot do these adventures?</p><p></p><p>S'mon - yeah, I can agree with those issues. 4e doesn't do throwaway encounters very well at all. Although, that being said, it does depend a lot on group. My bunch seem to get through 4e combats (at least pretty strong combats) in about 40 minutes to an hour, regardless of level. There have been some notable exceptions (NEVER EVER USE WRAITHS!!) but that seems to be where we are. But, even at that speed, trying to do something with as many combats as you'd see in some of the older 1e modules would take bloody forever. So, yeah, I'd agree with you there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5799887, member: 22779"] Pemerton gets this pretty well. My point is that, regardless of any other time that passes in game - travel time, resting time, faffing around time - the maximum time difference over 20 levels of the game is only about six months. Considering that a 1-20 campaign is likely going to take several in-game years, adding an extra six months isn't going to make the slightest bit of difference. Which brings me back to But, again, as Pemerton says, is EVERYTHING in your game this time dependent? Or, to ask this another way, do I have to play this way in order to make 3e work? Can I relax the time requirements a bit and still not have to worry about it? See, this is what I'm talking about. You are saying that the way to make 3e work is to have an extremely high pacing, independent of the PC's actions. The PC's MUST ACT NOW all the time, or the DM gets out the newspaper and whacks them on the nose. While I do loves me a good time based adventure, if every adventure and every campaign must be time based to the point where a few days will always matter, how is this not extremely limiting of playstyles? What if I want to play an Isle of Dread style exploration campaign where there is no time limit? Or Keep on the Borderlands where taking a few extra weeks doesn't really have any impact? Are you saying that 3e cannot do these adventures? S'mon - yeah, I can agree with those issues. 4e doesn't do throwaway encounters very well at all. Although, that being said, it does depend a lot on group. My bunch seem to get through 4e combats (at least pretty strong combats) in about 40 minutes to an hour, regardless of level. There have been some notable exceptions (NEVER EVER USE WRAITHS!!) but that seems to be where we are. But, even at that speed, trying to do something with as many combats as you'd see in some of the older 1e modules would take bloody forever. So, yeah, I'd agree with you there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This is why pathfinder has been successful.
Top