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<blockquote data-quote="Neonchameleon" data-source="post: 5800040" data-attributes="member: 87792"><p>Oh it does. What they are for is to be an arbitrary fix on a broken sandbox.</p><p> </p><p>There's a term for people and things stupid enough to attack parties of adventurers. Darwin Award Candidates. Most wild beasts won't attack humans. (That's in part why feral animals are so dangerous). In just about any state a party of adventurers is about the toughest prey going. Which means that anything with any brains or any instinct for self preservation is going to not attack them unless something goes wrong (e.g. they wander deep into the territory of territorial monsters).</p><p> </p><p></p><p> </p><p>These aren't problems I'm having. Because I'm not running a sandbox game on a 12 mile hex grid in Pathfinder - and I've redefined the recharge rates.</p><p> </p><p></p><p> </p><p>No. Because it isn't either. The problem is a broken system that forces certain modes of play on the players and DMs and requires the DMs to work hard to make up for the limitations of the system. Elf Witch also has problems however much she defends the system - IIRC she uses a spreadsheet to plan. I get enough of spreadsheets at work. And this is why I won't DM PF and wouldn't want to inflict my play on an already overworked DM.</p><p> </p><p>Kingmaker is a decent set of inspirations. But if I have to put piles and piles of duct tape on the sandbox to make it hold together (as you seem to think is necessary for a good DM) then I'm going to consider it not worth the hassle. The duct tape in question are these random encounters you are throwing. Whereas I'm using a system that's IMO superior for many reasons - one of which is that I need very little duct tape.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5800040, member: 87792"] Oh it does. What they are for is to be an arbitrary fix on a broken sandbox. There's a term for people and things stupid enough to attack parties of adventurers. Darwin Award Candidates. Most wild beasts won't attack humans. (That's in part why feral animals are so dangerous). In just about any state a party of adventurers is about the toughest prey going. Which means that anything with any brains or any instinct for self preservation is going to not attack them unless something goes wrong (e.g. they wander deep into the territory of territorial monsters). These aren't problems I'm having. Because I'm not running a sandbox game on a 12 mile hex grid in Pathfinder - and I've redefined the recharge rates. No. Because it isn't either. The problem is a broken system that forces certain modes of play on the players and DMs and requires the DMs to work hard to make up for the limitations of the system. Elf Witch also has problems however much she defends the system - IIRC she uses a spreadsheet to plan. I get enough of spreadsheets at work. And this is why I won't DM PF and wouldn't want to inflict my play on an already overworked DM. Kingmaker is a decent set of inspirations. But if I have to put piles and piles of duct tape on the sandbox to make it hold together (as you seem to think is necessary for a good DM) then I'm going to consider it not worth the hassle. The duct tape in question are these random encounters you are throwing. Whereas I'm using a system that's IMO superior for many reasons - one of which is that I need very little duct tape. [/QUOTE]
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