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<blockquote data-quote="Arkhandus" data-source="post: 3633004" data-attributes="member: 13966"><p>....So many of the others have to actually pay in money and/or legacy penalties and/or precious, precious feat slots for similarly useful advantages...?</p><p></p><p>Well, anyway......</p><p>Vow of Poverty is broken anyway, so the lizardman probably doesn't need much to begin with. A benevolent mage or dragon (possibly seeking future recompense/favors) may grant him the benefits of a Wish as determined by the mage/dragon, so the lizardman might get the equivalent of a permanent Mage Armor or Greater Magic Fang or something else cast on him (though dispellable). Or just a companion creature of some sort.</p><p></p><p>The InuYasha wannabe might get zapped into a half-fiend or somesuch by an enemy, an ally, or a mysterious stranger, I dunno. Just keep in mind that the spell-like abilities granted by the half-fiend template are based on racial hit dice, not character level, so those won't really be a factor. Likewise, the template's SR value is based on racial HD, and the various adjustments to hit dice, BAB, skill points, etc. are only changes for racial HD.</p><p>Or just remove some of the penalties or whatnot that his stupid Legacy weapon is likely going to impose (I prefer the old 'leveling up weapons' article from Dragon Magazine, in the issue focusing on 3.0e Oriental Adventures, the issue with the Kaiju template and such).</p><p></p><p>The Drow Fighter could probably use some special fighting boons or skill boons to make him less underpowered compared to the casters and the new guy. Something like a wandering martial artist teaching him secret techniques (free level's worth of Warblade, Swordsage, Incarnate, Soulborn, or Totemist special abilities, maybe?) after recognizing some kind of special potential within him, maybe. Or giving him a free Tactical feat from Complete Warrior or Player's Handbook II that he qualifies for, or something else, I dunno. <em>*shrug*</em></p><p></p><p>The Cleric could be entrusted with a minor relic or something of the Jasican faith, maybe, from a fellow priest. Might find something useable in the Magic Item Compendium but I dunno. Or receive a special blessing (and probably an accompanying minor quest to earn the right to keep it) from a divine servant of Wee Jas, which could take the form of 1 free level's worth of Incarnum stuff or Martial Adept stuff or a spell-like ability (Wee Jas is a goddess of magic, after all). Or gain some kind of undead servant that was a fellow follower of Wee Jas in his/her earlier life, maybe trying to serve penance for something through the agony of undeath and service to the Witch Goddess.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3633004, member: 13966"] ....So many of the others have to actually pay in money and/or legacy penalties and/or precious, precious feat slots for similarly useful advantages...? Well, anyway...... Vow of Poverty is broken anyway, so the lizardman probably doesn't need much to begin with. A benevolent mage or dragon (possibly seeking future recompense/favors) may grant him the benefits of a Wish as determined by the mage/dragon, so the lizardman might get the equivalent of a permanent Mage Armor or Greater Magic Fang or something else cast on him (though dispellable). Or just a companion creature of some sort. The InuYasha wannabe might get zapped into a half-fiend or somesuch by an enemy, an ally, or a mysterious stranger, I dunno. Just keep in mind that the spell-like abilities granted by the half-fiend template are based on racial hit dice, not character level, so those won't really be a factor. Likewise, the template's SR value is based on racial HD, and the various adjustments to hit dice, BAB, skill points, etc. are only changes for racial HD. Or just remove some of the penalties or whatnot that his stupid Legacy weapon is likely going to impose (I prefer the old 'leveling up weapons' article from Dragon Magazine, in the issue focusing on 3.0e Oriental Adventures, the issue with the Kaiju template and such). The Drow Fighter could probably use some special fighting boons or skill boons to make him less underpowered compared to the casters and the new guy. Something like a wandering martial artist teaching him secret techniques (free level's worth of Warblade, Swordsage, Incarnate, Soulborn, or Totemist special abilities, maybe?) after recognizing some kind of special potential within him, maybe. Or giving him a free Tactical feat from Complete Warrior or Player's Handbook II that he qualifies for, or something else, I dunno. [I]*shrug*[/I] The Cleric could be entrusted with a minor relic or something of the Jasican faith, maybe, from a fellow priest. Might find something useable in the Magic Item Compendium but I dunno. Or receive a special blessing (and probably an accompanying minor quest to earn the right to keep it) from a divine servant of Wee Jas, which could take the form of 1 free level's worth of Incarnum stuff or Martial Adept stuff or a spell-like ability (Wee Jas is a goddess of magic, after all). Or gain some kind of undead servant that was a fellow follower of Wee Jas in his/her earlier life, maybe trying to serve penance for something through the agony of undeath and service to the Witch Goddess. [/QUOTE]
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