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This mentality needs to die
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<blockquote data-quote="deadsmurf" data-source="post: 5088795" data-attributes="member: 25341"><p>While his ruling was worded badly, or used faulty logic, he came to the correct ruling.</p><p>I don't think Darkfire is a terrible name for the power (though i can see how a First time player might misread the name and not look at the power etc) I can't come up with a better name for the power, faerie fire is no better, and can be thought of as a little 'lame' - and I'm sorry, the mythological connections that us as adults know about because we were geek kids even before D&D, is a lot less common these days - when a kid wants to read fantasy they don't generally go to faerie myths and such - they can grab a stack of fantasy novels that use different tropes.</p><p>Anyway, the thing a lot of people up in arms about this playstyle and everything seem to be forgetting is that all but one of these players are brand new, have never even looked at their power cards before and don't know any of the rules for the game. Mr. Perkins is trying to ease them into the game by letting them take 4 or 5 minutes on their turn so they can get used to doing actions etc. As the game goes on I expect the amount of gameiness to go down and the roleplaying and cool actons encouragement to go up.</p></blockquote><p></p>
[QUOTE="deadsmurf, post: 5088795, member: 25341"] While his ruling was worded badly, or used faulty logic, he came to the correct ruling. I don't think Darkfire is a terrible name for the power (though i can see how a First time player might misread the name and not look at the power etc) I can't come up with a better name for the power, faerie fire is no better, and can be thought of as a little 'lame' - and I'm sorry, the mythological connections that us as adults know about because we were geek kids even before D&D, is a lot less common these days - when a kid wants to read fantasy they don't generally go to faerie myths and such - they can grab a stack of fantasy novels that use different tropes. Anyway, the thing a lot of people up in arms about this playstyle and everything seem to be forgetting is that all but one of these players are brand new, have never even looked at their power cards before and don't know any of the rules for the game. Mr. Perkins is trying to ease them into the game by letting them take 4 or 5 minutes on their turn so they can get used to doing actions etc. As the game goes on I expect the amount of gameiness to go down and the roleplaying and cool actons encouragement to go up. [/QUOTE]
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