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<blockquote data-quote="Pseudopsyche" data-source="post: 5088833" data-attributes="member: 54600"><p>In explaining targeting, the PHB does give examples of powers that target objects, presumably in contrast to creatures. The following bit in the DMG addresses a technically distinct but related issue.If you let the drow use Darkfire on a door outside of combat, can you still tell the cleric that Sacred Flame against the same door doesn't grant his ally a saving throw? This scenario is logically distinct from the one in question, but it does demonstrate that the DM should exercise some discretion.</p><p></p><p>That said, I agree that I would want to exercise my discretion differently. I would try to find an in-game explanation for why the power doesn't work as the player expects. Perhaps Chris Perkins would also do things differently given another chance. Or perhaps he felt it was more important to teach the player the basics of how powers work.</p><p></p><p>Honestly, if a player had Scorching Burst in that situation, or some other power that actually does create fire (at least as described in the flavor text), I probably would make it at least as effective as using a torch or an existing fire source. Honestly, I would only apply the restriction I quoted from the DMG for game mechanical effects. Darkfire on a door doesn't give you combat advantage against it, but a drow can help his friends who don't have low-light vision find the door in a darkened room.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 5088833, member: 54600"] In explaining targeting, the PHB does give examples of powers that target objects, presumably in contrast to creatures. The following bit in the DMG addresses a technically distinct but related issue.If you let the drow use Darkfire on a door outside of combat, can you still tell the cleric that Sacred Flame against the same door doesn't grant his ally a saving throw? This scenario is logically distinct from the one in question, but it does demonstrate that the DM should exercise some discretion. That said, I agree that I would want to exercise my discretion differently. I would try to find an in-game explanation for why the power doesn't work as the player expects. Perhaps Chris Perkins would also do things differently given another chance. Or perhaps he felt it was more important to teach the player the basics of how powers work. Honestly, if a player had Scorching Burst in that situation, or some other power that actually does create fire (at least as described in the flavor text), I probably would make it at least as effective as using a torch or an existing fire source. Honestly, I would only apply the restriction I quoted from the DMG for game mechanical effects. Darkfire on a door doesn't give you combat advantage against it, but a drow can help his friends who don't have low-light vision find the door in a darkened room. [/QUOTE]
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