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This mentality needs to die
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<blockquote data-quote="Rel" data-source="post: 5091105" data-attributes="member: 99"><p>My answer to the issue about letting creative stuff work or not is two fold.</p><p></p><p>First, sometimes good ideas are just good ideas and need no further justification than that. In the example in the video I wouldn't let Darkfire melt ice but I would allow a power with the Fire key word do so, commensurate with the severity of the power used.</p><p></p><p>For other situations I make extensive use of the Action Point, or "The Say Yes Button" as I sometimes call it. This was my first and best house rule for 4e and I'm finding that it fits well with most other systems too. When situations crop up where a player wants to bend the rules then the expenditure of an Action Point pretty much guarantees that I'll say "Yes!".</p><p></p><p>The reasoning for this is that I don't want the whole of our gaming experience to be one adjudication of a creative solution after another. That get's difficult and tiresome after a while. But requiring the expenditure of a limited resource means that you don't need to worry as much about setting a precedent since the action is only repeatable to the extent that players have action points. It also means that you're spreading the opportunity for such "stunts" evenly around the party, assuming that you hand out Action Points equally.</p></blockquote><p></p>
[QUOTE="Rel, post: 5091105, member: 99"] My answer to the issue about letting creative stuff work or not is two fold. First, sometimes good ideas are just good ideas and need no further justification than that. In the example in the video I wouldn't let Darkfire melt ice but I would allow a power with the Fire key word do so, commensurate with the severity of the power used. For other situations I make extensive use of the Action Point, or "The Say Yes Button" as I sometimes call it. This was my first and best house rule for 4e and I'm finding that it fits well with most other systems too. When situations crop up where a player wants to bend the rules then the expenditure of an Action Point pretty much guarantees that I'll say "Yes!". The reasoning for this is that I don't want the whole of our gaming experience to be one adjudication of a creative solution after another. That get's difficult and tiresome after a while. But requiring the expenditure of a limited resource means that you don't need to worry as much about setting a precedent since the action is only repeatable to the extent that players have action points. It also means that you're spreading the opportunity for such "stunts" evenly around the party, assuming that you hand out Action Points equally. [/QUOTE]
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