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<blockquote data-quote="MrMyth" data-source="post: 5092192" data-attributes="member: 61155"><p>You know, I don't like the "it only works on creatures" argument either, but I think there are a lot of assumptions about Chris' game being made based on a single isolated incident - one in which there was plenty of other reasons available to support his ruling. </p><p> </p><p>Also: I like the name Faerie Fire, and Darkfire as the drow variant. Sorry. It's simple, succinct, and evocative of what it does. I found it several times more interesting and accessible than a lot of the (relatively silly) suggestions for replacing it. I'm not going to claim that my opinion is the only one that matters, but I really don't see the fault with it or it somehow being representative of a fundamental flaw in D&D naming conventions. </p><p> </p><p>As for this specific situation - I certainly wouldn't have allowed Darkfire to melt the door in any way. What I probably would have done, if the player wanted to use it, was given them a check to cast the Darkfire upon the door - letting the eldritch like spread across it, outlining cracks and weak spots for others to focus on, and giving some bonus on future checks made to open it. Something like that would let the player use their power, while staying true to the nature of the ability and helping overcome the obstacle. </p><p> </p><p>But while that may well be my call, I don't expect any other DM to feel 'required' to rule similarly, and saying that glowing lights doesn't help get through a frozen door seems entirely within the domain of reason. I don't really like the explanation he gave, but its a single comment about a single moment, and I don't think it merits a full condemnation of his DMing style as the downfall of RPGs.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5092192, member: 61155"] You know, I don't like the "it only works on creatures" argument either, but I think there are a lot of assumptions about Chris' game being made based on a single isolated incident - one in which there was plenty of other reasons available to support his ruling. Also: I like the name Faerie Fire, and Darkfire as the drow variant. Sorry. It's simple, succinct, and evocative of what it does. I found it several times more interesting and accessible than a lot of the (relatively silly) suggestions for replacing it. I'm not going to claim that my opinion is the only one that matters, but I really don't see the fault with it or it somehow being representative of a fundamental flaw in D&D naming conventions. As for this specific situation - I certainly wouldn't have allowed Darkfire to melt the door in any way. What I probably would have done, if the player wanted to use it, was given them a check to cast the Darkfire upon the door - letting the eldritch like spread across it, outlining cracks and weak spots for others to focus on, and giving some bonus on future checks made to open it. Something like that would let the player use their power, while staying true to the nature of the ability and helping overcome the obstacle. But while that may well be my call, I don't expect any other DM to feel 'required' to rule similarly, and saying that glowing lights doesn't help get through a frozen door seems entirely within the domain of reason. I don't really like the explanation he gave, but its a single comment about a single moment, and I don't think it merits a full condemnation of his DMing style as the downfall of RPGs. [/QUOTE]
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