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This mentality needs to die
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<blockquote data-quote="Aberzanzorax" data-source="post: 5093318" data-attributes="member: 64209"><p>i think there is often too much of a distinction between "flavor text" and "rules text".</p><p> </p><p>In simulationist play why not have flavor text be just as important? After all, the flavor text describes what is happening.</p><p> </p><p>Unfortunately, when the flavor text is poorly written (Dark fire that isn't a flame? Faerie fire that isn't a flame?.......and the description of the power isn't particularly evocative....) then poor flavor becomes just as bad as an unclear or imbalanced rule.</p><p> </p><p> </p><p>i think the real issue here COULD BE (on a more meta level) that flavor text is made to play second fiddle. If it were "balanced" then it would be clear if, e.g. a fireball temporarily lit up a room or melted ice.</p><p> </p><p> </p><p>For me, I don't think this is just "I wanna use my power to do something extra, or that it shouldn't" I think some of this is "why can't I use this hot torch to set fire to that dry hay?" If powers are "real" rather than just "fighting mechanics" they should behave in certain ways in and out of combat.</p><p> </p><p> </p><p> </p><p>Remember Adnd where a round was seconds in combat and minutes outside of it? Weird.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5093318, member: 64209"] i think there is often too much of a distinction between "flavor text" and "rules text". In simulationist play why not have flavor text be just as important? After all, the flavor text describes what is happening. Unfortunately, when the flavor text is poorly written (Dark fire that isn't a flame? Faerie fire that isn't a flame?.......and the description of the power isn't particularly evocative....) then poor flavor becomes just as bad as an unclear or imbalanced rule. i think the real issue here COULD BE (on a more meta level) that flavor text is made to play second fiddle. If it were "balanced" then it would be clear if, e.g. a fireball temporarily lit up a room or melted ice. For me, I don't think this is just "I wanna use my power to do something extra, or that it shouldn't" I think some of this is "why can't I use this hot torch to set fire to that dry hay?" If powers are "real" rather than just "fighting mechanics" they should behave in certain ways in and out of combat. Remember Adnd where a round was seconds in combat and minutes outside of it? Weird. [/QUOTE]
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