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This mentality needs to die
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<blockquote data-quote="ExploderWizard" data-source="post: 5094344" data-attributes="member: 66434"><p>I hadn't even gotten a chance to peruse the rulebook in my earliest games. My friend gave instructions on how to roll up a character, I had a sheet with some numbers on it that supposedly represented a big strong guy with a sword, shield, and chainmail armor and off he went.</p><p> </p><p>I had no idea about what I could or couldn't do by the rules. Being a warrior, I was spoiling for a fight. Ten minutes later I had gained valuable information. Picking a fight in a tavern with two city guards is not a wise move. My knowledge of the game at that point consisted of: 1)roll a d6 when you feel the urge to hit something, 2)roll a d20 to try and get a shot at your opponent and 3) die in an orderly proficient military manner.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>My first trip into a dungeon was completely out of the box. All of my decisions were made in character because I had nothing else to go on.</p><p>It was a very fun experience as a player to not have to deal with mechanics. I didn't have to worry about whether or not I was "playing right". </p><p> </p><p>My first 6 months of gaming was pretty much as player learning the game through discovery. I got my own basic & expert sets and read through them. I finally understood the reasoning behind what had been happening at the games and immediately started wanting to DM. </p><p> </p><p>I still enjoy trying new games as a player without any knowledge of the mechanics. The freedom of making all choices in character without the nagging concerns that come with metagame knowledge is a rare treat these days.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5094344, member: 66434"] I hadn't even gotten a chance to peruse the rulebook in my earliest games. My friend gave instructions on how to roll up a character, I had a sheet with some numbers on it that supposedly represented a big strong guy with a sword, shield, and chainmail armor and off he went. I had no idea about what I could or couldn't do by the rules. Being a warrior, I was spoiling for a fight. Ten minutes later I had gained valuable information. Picking a fight in a tavern with two city guards is not a wise move. My knowledge of the game at that point consisted of: 1)roll a d6 when you feel the urge to hit something, 2)roll a d20 to try and get a shot at your opponent and 3) die in an orderly proficient military manner.:p My first trip into a dungeon was completely out of the box. All of my decisions were made in character because I had nothing else to go on. It was a very fun experience as a player to not have to deal with mechanics. I didn't have to worry about whether or not I was "playing right". My first 6 months of gaming was pretty much as player learning the game through discovery. I got my own basic & expert sets and read through them. I finally understood the reasoning behind what had been happening at the games and immediately started wanting to DM. I still enjoy trying new games as a player without any knowledge of the mechanics. The freedom of making all choices in character without the nagging concerns that come with metagame knowledge is a rare treat these days. [/QUOTE]
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