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This mentality needs to die
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<blockquote data-quote="awesomeocalypse" data-source="post: 5094582" data-attributes="member: 85641"><p>Way back when I first played D&D, I was 11 and 2nd edition had just come out. The internet didn't exist, the only people I knew with any interest in D&D were me and my friends, and none of us had ever seen the game played before. We had NO idea what we were doing, we just thought the books looked cool.</p><p> </p><p>I'm pretty sure we got like 95% of the rules completely wrong. The players just created characters using the character creation chapter in the PHB, and from there on out I (the DM) just sort of winged everything/pulled what I thought looked cool out of the books. I think at one point we invented a mechanic to use saving throws as a resolution mechanism in noncombat encounters (e.g. okay...so you're trying to talk this dude into helping you out, and he just failed his save vs. charm, so you succeeded! he's gonna help you).</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5094582, member: 85641"] Way back when I first played D&D, I was 11 and 2nd edition had just come out. The internet didn't exist, the only people I knew with any interest in D&D were me and my friends, and none of us had ever seen the game played before. We had NO idea what we were doing, we just thought the books looked cool. I'm pretty sure we got like 95% of the rules completely wrong. The players just created characters using the character creation chapter in the PHB, and from there on out I (the DM) just sort of winged everything/pulled what I thought looked cool out of the books. I think at one point we invented a mechanic to use saving throws as a resolution mechanism in noncombat encounters (e.g. okay...so you're trying to talk this dude into helping you out, and he just failed his save vs. charm, so you succeeded! he's gonna help you). [/QUOTE]
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