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This mentality needs to die
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5096216" data-attributes="member: 5143"><p>This was my experience as well. New players mostly show up at the game and say "What can I do? How do I do it?" If we try to tell them "Anything you can think of, you are a big strong guy. What would you do?" they often get confused, not knowing how you can play a game where ANYTHING is allowed.</p><p></p><p>Often the first couple of questions are something like "So, if I wanted to kill the elf, I could do that?" and then you have to explain to them the concept that killing the other people in the party is no fun for them and not to do it. Then they want to know if they go and kill the guards in town, if that is allowed. And then you have to explain there are people in the world who are better at fighting than they are and that they could die and need to roll up another character. Then after that they want to spend their free time hitting on women in bars and cheating people out of money.</p><p></p><p>It's been my experience that it's best to give new players much more limited options and slowly expand them as they get more used to the rules and the concepts of a roleplaying game. We've had the most success with telling new players "If you want to use a skill roll a d20 and add your skill. If you want to use a power, tell me which one to use and roll a d20 and add the modifier on your power card. If you have another idea on what you want to do, let me know and I'll tell you how it works."</p><p></p><p>And for the most part, they stick to their skills and powers. They feel a lot more comfortable not leaving the rules.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5096216, member: 5143"] This was my experience as well. New players mostly show up at the game and say "What can I do? How do I do it?" If we try to tell them "Anything you can think of, you are a big strong guy. What would you do?" they often get confused, not knowing how you can play a game where ANYTHING is allowed. Often the first couple of questions are something like "So, if I wanted to kill the elf, I could do that?" and then you have to explain to them the concept that killing the other people in the party is no fun for them and not to do it. Then they want to know if they go and kill the guards in town, if that is allowed. And then you have to explain there are people in the world who are better at fighting than they are and that they could die and need to roll up another character. Then after that they want to spend their free time hitting on women in bars and cheating people out of money. It's been my experience that it's best to give new players much more limited options and slowly expand them as they get more used to the rules and the concepts of a roleplaying game. We've had the most success with telling new players "If you want to use a skill roll a d20 and add your skill. If you want to use a power, tell me which one to use and roll a d20 and add the modifier on your power card. If you have another idea on what you want to do, let me know and I'll tell you how it works." And for the most part, they stick to their skills and powers. They feel a lot more comfortable not leaving the rules. [/QUOTE]
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This mentality needs to die
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