Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
This mentality needs to die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5096730" data-attributes="member: 42582"><p>There is a modern approach to RPG design that tries to straddle the divide between <em>rules</em> and "<em>Mother may I</em>", by giving the PCs broadly defined, open-ended capabilities and by giving the GM sound rules advice on how to set difficulties for conflict resolution that will (i) fit well with the PCs' capabilties and (ii) produce an outcome that is reasonably satisfying for the players at the table, both in gameplay and narrative terms.</p><p></p><p>Probably the poster-child for this sort of design is HeroQuest. But D&D 4e also has a go at it, via the rules on p 42 of the DMG and the (not ideally implemented, but nevertheless there) Skill Challenge mechanics.</p><p></p><p>I have two players in a group of 5 - one playing a Wizard, the other a CHA Paladin - who use p 42 on average probably once each per session. They have done things like cleansed altars of dark gods, dispelled zones of darkness created by enemies, and prayed for boons from their gods (both in combat and out of combat). I normally resolve these things by staking some damage on a skill check failure against some benefit (clearing the zone, getting combat advantage) on a skill check success. In yesterday's session the Wizard's player initiated an impromptue Skill Challenge that invovled modifying a Delay Affliction ritual so that it would lift the binding placed on the soul of a just-defeated vampire, ensuring that the soul went straight to the Shadowfell rather than lingering to cause more suffering in the mortal world.</p><p></p><p>By the standards of mainstream fantasy RPGs, I think 4e gives reasonable support for this sort of thing - certainly better than B/X D&D, for example, which has only a brief discussion of assigning a percentage chance for a PC to jump up and grab a lever; or AD&D, which I don't recall having an account of how to resolve ad hoc actions at all. (Remember that <em>better</em> here means not just mechanically more robust, but also contributing in a fun way to the gameplay and to the story. This is part of the strength of the Skill Challenge mechanic.)</p><p></p><p></p><p>I think 4e goes some way towards this, as explained above.</p><p></p><p>I think that 4e supports "wouldn't it be cool", as explained above.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5096730, member: 42582"] There is a modern approach to RPG design that tries to straddle the divide between [i]rules[/i] and "[i]Mother may I[/i]", by giving the PCs broadly defined, open-ended capabilities and by giving the GM sound rules advice on how to set difficulties for conflict resolution that will (i) fit well with the PCs' capabilties and (ii) produce an outcome that is reasonably satisfying for the players at the table, both in gameplay and narrative terms. Probably the poster-child for this sort of design is HeroQuest. But D&D 4e also has a go at it, via the rules on p 42 of the DMG and the (not ideally implemented, but nevertheless there) Skill Challenge mechanics. I have two players in a group of 5 - one playing a Wizard, the other a CHA Paladin - who use p 42 on average probably once each per session. They have done things like cleansed altars of dark gods, dispelled zones of darkness created by enemies, and prayed for boons from their gods (both in combat and out of combat). I normally resolve these things by staking some damage on a skill check failure against some benefit (clearing the zone, getting combat advantage) on a skill check success. In yesterday's session the Wizard's player initiated an impromptue Skill Challenge that invovled modifying a Delay Affliction ritual so that it would lift the binding placed on the soul of a just-defeated vampire, ensuring that the soul went straight to the Shadowfell rather than lingering to cause more suffering in the mortal world. By the standards of mainstream fantasy RPGs, I think 4e gives reasonable support for this sort of thing - certainly better than B/X D&D, for example, which has only a brief discussion of assigning a percentage chance for a PC to jump up and grab a lever; or AD&D, which I don't recall having an account of how to resolve ad hoc actions at all. (Remember that [I]better[/I] here means not just mechanically more robust, but also contributing in a fun way to the gameplay and to the story. This is part of the strength of the Skill Challenge mechanic.) I think 4e goes some way towards this, as explained above. I think that 4e supports "wouldn't it be cool", as explained above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
This mentality needs to die
Top