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<blockquote data-quote="Garnfellow" data-source="post: 3906501" data-attributes="member: 1223"><p>Given WotC's struggles with transitioning the magazines to an online format, I have to wonder if perhaps their original plan was to just let Dungeon and Dragon rest in peace and to instead gradually, maybe over the next year or two, phase in the new digital initiative as a completely different beast that would fulfill similar content needs as the old magazines. Let the memory of the magazines fade away and then eventually bring in something completely new and better adapted to an online format.</p><p></p><p>But then the online community went a little nuts upon the cancellation of the print magazines. </p><p></p><p>So, I have to wonder: Did WotC panic and move up their timeline dramatically? Did they scrap bold plans for something totally new and instead decide to revive the dead titles even though, in a digital world, the distinction between Dungeon and Dragon doesn't make a lot of sense? Online, it's all just content for the same game. And why break up the material into monthly chunks like a dead tree publication (even to the point of continuing the old issue numbering scheme), when an online format can -- and probably should -- be published on a near continuous basis?</p><p></p><p>Wizards has had a pretty successful track record with online support for both D&D and Magic, so it's not like the web is a completely new world to them. But from what we've seen so far, I have to wonder if maybe their original plan was for something much more radical, deployed much later?</p><p></p><p>Whatever is going on behind the scenes, I just don't feel like these online magazines have been fully thought through, and that's very much unlike a company like Wizards, which has a history of developing well-researched, deliberative and long-range plans. Trial and error for a venture this important does not seem like a method Wizards would normally employ.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3906501, member: 1223"] Given WotC's struggles with transitioning the magazines to an online format, I have to wonder if perhaps their original plan was to just let Dungeon and Dragon rest in peace and to instead gradually, maybe over the next year or two, phase in the new digital initiative as a completely different beast that would fulfill similar content needs as the old magazines. Let the memory of the magazines fade away and then eventually bring in something completely new and better adapted to an online format. But then the online community went a little nuts upon the cancellation of the print magazines. So, I have to wonder: Did WotC panic and move up their timeline dramatically? Did they scrap bold plans for something totally new and instead decide to revive the dead titles even though, in a digital world, the distinction between Dungeon and Dragon doesn't make a lot of sense? Online, it's all just content for the same game. And why break up the material into monthly chunks like a dead tree publication (even to the point of continuing the old issue numbering scheme), when an online format can -- and probably should -- be published on a near continuous basis? Wizards has had a pretty successful track record with online support for both D&D and Magic, so it's not like the web is a completely new world to them. But from what we've seen so far, I have to wonder if maybe their original plan was for something much more radical, deployed much later? Whatever is going on behind the scenes, I just don't feel like these online magazines have been fully thought through, and that's very much unlike a company like Wizards, which has a history of developing well-researched, deliberative and long-range plans. Trial and error for a venture this important does not seem like a method Wizards would normally employ. [/QUOTE]
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