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This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]
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<blockquote data-quote="RevTurkey" data-source="post: 6038460"><p>Just downloaded the latest Playtest...</p><p></p><p>My interest is going in the wrong direction. I am going off this new version.</p><p></p><p>Starting to get fiddly in my opinion...Race options, Background options, Speciality options...it seems to be bloating up giving option after option after option....great for selling splat books and downloads but do we really need so many mechanical rule options again? I feel 5e starting to lean more heavily toward 3.5 and 4e and that is a shame in my opinion. I am a fan of all editions and liked the idea of a simple game like BECMI that can be expanded as was recently mooted but I find this latest playtest is drifting away from that with each update.</p><p></p><p>I would like to see Race, Class and a single option within class..</p><p></p><p>So, you might have a Fighter (Knight) or maybe a Wizard (Enchanter) or even a Rogue (Burglar). Clerics could have their deity as their subclass choice, giving diferent spells and abilities, skills etc...</p><p></p><p>I guess my main gripe is that we have Background AND Speciality rules. I would merge these into one and have that choice relate directly to the core classes.</p><p></p><p>Otherwise, I really think the game will not feel like Dungeons & Dragons which has always been a very class driven game. These many many new ways of building characters are obviously trying to please everyone and alllow for selling lots of extra choices but I feel they just dilute the game system.</p><p></p><p>Just my views, I don't expect to get many people agreeing with my old fashioned opinions.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6038460"] Just downloaded the latest Playtest... My interest is going in the wrong direction. I am going off this new version. Starting to get fiddly in my opinion...Race options, Background options, Speciality options...it seems to be bloating up giving option after option after option....great for selling splat books and downloads but do we really need so many mechanical rule options again? I feel 5e starting to lean more heavily toward 3.5 and 4e and that is a shame in my opinion. I am a fan of all editions and liked the idea of a simple game like BECMI that can be expanded as was recently mooted but I find this latest playtest is drifting away from that with each update. I would like to see Race, Class and a single option within class.. So, you might have a Fighter (Knight) or maybe a Wizard (Enchanter) or even a Rogue (Burglar). Clerics could have their deity as their subclass choice, giving diferent spells and abilities, skills etc... I guess my main gripe is that we have Background AND Speciality rules. I would merge these into one and have that choice relate directly to the core classes. Otherwise, I really think the game will not feel like Dungeons & Dragons which has always been a very class driven game. These many many new ways of building characters are obviously trying to please everyone and alllow for selling lots of extra choices but I feel they just dilute the game system. Just my views, I don't expect to get many people agreeing with my old fashioned opinions. :D [/QUOTE]
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