Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
This one talks about 10 classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="le Redoutable" data-source="post: 8612501" data-attributes="member: 7031865"><p><span style="font-family: 'courier new'"> group 2:</span></p><p><span style="font-family: 'courier new'">A= inoffensive</span></p><p><span style="font-family: 'courier new'">B= aggressive</span></p><p><span style="font-family: 'courier new'"></span></p><p> <span style="font-family: 'courier new'">group 5:</span></p><p><span style="font-family: 'courier new'">J= mercurius</span></p><p><span style="font-family: 'courier new'">K= venus</span></p><p><span style="font-family: 'courier new'">L= mars</span></p><p><span style="font-family: 'courier new'">M= jupiter</span></p><p><span style="font-family: 'courier new'">N= saturn</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">AJ=> acrobat</span></p><p><span style="font-family: 'courier new'">BJ=> hunter</span></p><p><span style="font-family: 'courier new'">AK=> druid</span></p><p><span style="font-family: 'courier new'">BK=> brute</span></p><p><span style="font-family: 'courier new'">AL=> policeman</span></p><p><span style="font-family: 'courier new'">BL=> fighter</span></p><p><span style="font-family: 'courier new'">AM=> craftsman</span></p><p><span style="font-family: 'courier new'">BM=> ruler</span></p><p><span style="font-family: 'courier new'">AN=> teacher</span></p><p><span style="font-family: 'courier new'">BN=> jeweller</span></p><p></p><p>the Acrobat is a mixture of the thief-acrobat of 1E and the monk;</p><p>the Hunter is like the ranger in classic ad&d;</p><p>the Druid is like in classic ad&d;</p><p>the Brute is like the hulk;</p><p>the Policeman should have skills like streetwise, sense motive, and persuasion;</p><p>the Fighter is like in standard ad&d;</p><p>the Craftsman should be able to make items;</p><p>the Ruler has spells to influence and gain control of the country;</p><p>the Teacher is like a monk, but without martial arts (these are for the acrobat);</p><p>the Jeweller is linked to the craftsman: the craftsman has the plans, the jeweller has the artistic features;</p><p></p><p>each character may climb in all the classes, which vary from level 0 to level 10, so a character should range between level 1 and 100;</p><p></p><p>the total experience points to reach a level in a class should be 10x(level)^2, so to gain level 1 should cost 10xp, level 2 total cost is 40xp, level 3 is 90xp, up to level 10 which costs 1000xp; there are 10 classes, so to be level 10 in the 10 classes should cost 10000xp;</p><p></p><p>now let's talk about the Global Level:</p><p>the GL is based on the sum of your xp; take the square root and you have your GL;</p><p></p><p>example1: a character has a total of 320xp; he is GL 17 (reached at 289xp);</p><p></p><p>example2: a character has 520xp in Acrobat(level 7), 200xp in Brute(level 4), 20xp in Craftsman(level1), 0xp in Druid(level 0), 260xp in Fighter(level5), 110xp in Hunter(level 3), 30xp in Jeweller(level 1), 270xp in Policeman(level5), 100xp in Ruler(level 3), and 20xp in Teacher(level 1), for a grand total xp of 1530 (GL 39, needs 1521xp). the Sum of his Class Levels (SCL) is 30;</p><p></p><p></p><p>example 3: a character has A=3,B=1,C=6,D=6,F=3,H=1,J=4,P=2,R=2,T=4, for a total xp of 1521 too (GL 39). the Sum of his Class Levels (SCL) is 32;</p><p></p><p></p><p>you start the game with (100 + GL +sum of your classes levels) points to distribute among your stats; the upper limit of a given stat is:</p><p></p><p>GL stat limit</p><p> 1 -- 15</p><p> 5 -- 16</p><p>14 -- 17</p><p>22 -- 18</p><p>29 -- 19</p><p>35 -- 20</p><p>40 -- 21</p><p>44 -- 22</p><p>47 -- 23</p><p>49 -- 24</p><p>50 -- 25</p><p></p><p>( well, I must admit I have lost where and what the stats look like ; perhaps I will publish something useful at a later time )</p><p>( the stat Toughness see below is one of the 12 stats ... oh perhaps it is from Ad&d 2nd Ed Player's Option !! )</p><p></p><p>a total of 144xp to begin the game at GL12, and a requisite of a minimum of</p><p>1 class at level 3, 1 at level 2, and 1 at level 1, or</p><p>3 classes at level 2, or</p><p>2 classes at level 2, and 2 at level 1, or</p><p>1 class at level 2, and 4 classes at level 1, or</p><p>6 classes at level 1.</p><p></p><p>now how much of a hit points should you have ?</p><p>a formula could be :</p><p>25 x level of Brute ===>0-250</p><p>+ ((Toughness-3)^2)/10===>0-48</p><p>+2</p><p>+sum of your classes levels===>6-100</p><p>-sum of the classes at 0-level===>-7 to -0</p><p>+(level of Fighter)^2===>0-100</p><p>+(level of Brute)^2 x toughness x GL /100===>0-2500</p><p>__________________________</p><p>total of about 1 to 3000 hit points</p><p></p><p>at example 2, if the character had 18 in Toughness, that should give him</p><p>a total of 25x4+225/10+2+30-1+25+16x18x39/100===>291hp...whew!</p><p>==>of his 291hp, about 218 come from the Brute...</p><p>==>remember he is level 39 (which should not be easy to achieve...)</p><p></p><p></p><p>at example 3, if the character had also 18 in Toughness, he ought to have</p><p>a total of 25x1+225/10+2+32-0+9+1x18x39/100===>98hp...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8612501, member: 7031865"] [FONT=courier new] group 2: A= inoffensive B= aggressive group 5: J= mercurius K= venus L= mars M= jupiter N= saturn AJ=> acrobat BJ=> hunter AK=> druid BK=> brute AL=> policeman BL=> fighter AM=> craftsman BM=> ruler AN=> teacher BN=> jeweller[/FONT] the Acrobat is a mixture of the thief-acrobat of 1E and the monk; the Hunter is like the ranger in classic ad&d; the Druid is like in classic ad&d; the Brute is like the hulk; the Policeman should have skills like streetwise, sense motive, and persuasion; the Fighter is like in standard ad&d; the Craftsman should be able to make items; the Ruler has spells to influence and gain control of the country; the Teacher is like a monk, but without martial arts (these are for the acrobat); the Jeweller is linked to the craftsman: the craftsman has the plans, the jeweller has the artistic features; each character may climb in all the classes, which vary from level 0 to level 10, so a character should range between level 1 and 100; the total experience points to reach a level in a class should be 10x(level)^2, so to gain level 1 should cost 10xp, level 2 total cost is 40xp, level 3 is 90xp, up to level 10 which costs 1000xp; there are 10 classes, so to be level 10 in the 10 classes should cost 10000xp; now let's talk about the Global Level: the GL is based on the sum of your xp; take the square root and you have your GL; example1: a character has a total of 320xp; he is GL 17 (reached at 289xp); example2: a character has 520xp in Acrobat(level 7), 200xp in Brute(level 4), 20xp in Craftsman(level1), 0xp in Druid(level 0), 260xp in Fighter(level5), 110xp in Hunter(level 3), 30xp in Jeweller(level 1), 270xp in Policeman(level5), 100xp in Ruler(level 3), and 20xp in Teacher(level 1), for a grand total xp of 1530 (GL 39, needs 1521xp). the Sum of his Class Levels (SCL) is 30; example 3: a character has A=3,B=1,C=6,D=6,F=3,H=1,J=4,P=2,R=2,T=4, for a total xp of 1521 too (GL 39). the Sum of his Class Levels (SCL) is 32; you start the game with (100 + GL +sum of your classes levels) points to distribute among your stats; the upper limit of a given stat is: GL stat limit 1 -- 15 5 -- 16 14 -- 17 22 -- 18 29 -- 19 35 -- 20 40 -- 21 44 -- 22 47 -- 23 49 -- 24 50 -- 25 ( well, I must admit I have lost where and what the stats look like ; perhaps I will publish something useful at a later time ) ( the stat Toughness see below is one of the 12 stats ... oh perhaps it is from Ad&d 2nd Ed Player's Option !! ) a total of 144xp to begin the game at GL12, and a requisite of a minimum of 1 class at level 3, 1 at level 2, and 1 at level 1, or 3 classes at level 2, or 2 classes at level 2, and 2 at level 1, or 1 class at level 2, and 4 classes at level 1, or 6 classes at level 1. now how much of a hit points should you have ? a formula could be : 25 x level of Brute ===>0-250 + ((Toughness-3)^2)/10===>0-48 +2 +sum of your classes levels===>6-100 -sum of the classes at 0-level===>-7 to -0 +(level of Fighter)^2===>0-100 +(level of Brute)^2 x toughness x GL /100===>0-2500 __________________________ total of about 1 to 3000 hit points at example 2, if the character had 18 in Toughness, that should give him a total of 25x4+225/10+2+30-1+25+16x18x39/100===>291hp...whew! ==>of his 291hp, about 218 come from the Brute... ==>remember he is level 39 (which should not be easy to achieve...) at example 3, if the character had also 18 in Toughness, he ought to have a total of 25x1+225/10+2+32-0+9+1x18x39/100===>98hp... :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
This one talks about 10 classes
Top