Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
This "resting at 9:05 AM" business
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 3757940" data-attributes="member: 467"><p>One of the arguments for per-encounter abilities (both in new 3.5 supplements and 4e) has been this bugaboo about adventures coming to a halt 3 encounters in to the day because all the spellcasters and other per-day classes end up tapped of resources.</p><p></p><p>I think it is bunk. First of all, there are lots of ways to make sure the casters have plenty of resources at their disposal, and still maintain the aspect of resource management -- scrolls and wands leap immediately to mind. Second of all, part of that whole resource management "mini-game" that makes D&D great is, well, actually managing your resources. If your party is going into the Pit of Endless Orcs or somesuch -- and all the players/PCs know what resources they have available -- it seems they would move strategically and engage in tactics that allow those resources to be used to their fullest.</p><p></p><p>Of course, part of the problem is that long term exploration isn't really a part of D&D and hasn't been since 1E (but I am a neo-grognard, so what do I know?) Set piece action sequences and summer-blockbuster "coolness" is what seems to drive thegame these days, so of course the PCs are going to burn all their best toys as soon as the proverbial stuff hits the fan, right? Moreover, this attitude of "well, it is 10 am, let's camp" can only happen if the DM allows it to happen. Dungeons are dangerous -- full of nasty and horrible things, all of which want to eat you and some of which are smart enough to do so while you sleep. PCs that spend 20 hours a day in a campsite produce a lot of sounds and smells that should be attracting everything from goblin guards to hungry carrion crawlers. In addition to all that, it suggests that each room is a fight, with nothing else to do that might take up time (explore, count treasure, decipher ancient glyphs, read the previous adventurer's journal after prying it from his mouldering bones).</p><p></p><p>Anyway -- how do you feel about the idea that PCs can/should/must rest after just a couple of encounters. Do you run or play in games where this happens? Do you actively avoid it? Prefer it?</p><p></p><p>NOTE: This isn't intended to be an edition wars thread or an anti-4E thread. It is intended more to talk about playstyles and how game mechanics and subsystems support different playstyles.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3757940, member: 467"] One of the arguments for per-encounter abilities (both in new 3.5 supplements and 4e) has been this bugaboo about adventures coming to a halt 3 encounters in to the day because all the spellcasters and other per-day classes end up tapped of resources. I think it is bunk. First of all, there are lots of ways to make sure the casters have plenty of resources at their disposal, and still maintain the aspect of resource management -- scrolls and wands leap immediately to mind. Second of all, part of that whole resource management "mini-game" that makes D&D great is, well, actually managing your resources. If your party is going into the Pit of Endless Orcs or somesuch -- and all the players/PCs know what resources they have available -- it seems they would move strategically and engage in tactics that allow those resources to be used to their fullest. Of course, part of the problem is that long term exploration isn't really a part of D&D and hasn't been since 1E (but I am a neo-grognard, so what do I know?) Set piece action sequences and summer-blockbuster "coolness" is what seems to drive thegame these days, so of course the PCs are going to burn all their best toys as soon as the proverbial stuff hits the fan, right? Moreover, this attitude of "well, it is 10 am, let's camp" can only happen if the DM allows it to happen. Dungeons are dangerous -- full of nasty and horrible things, all of which want to eat you and some of which are smart enough to do so while you sleep. PCs that spend 20 hours a day in a campsite produce a lot of sounds and smells that should be attracting everything from goblin guards to hungry carrion crawlers. In addition to all that, it suggests that each room is a fight, with nothing else to do that might take up time (explore, count treasure, decipher ancient glyphs, read the previous adventurer's journal after prying it from his mouldering bones). Anyway -- how do you feel about the idea that PCs can/should/must rest after just a couple of encounters. Do you run or play in games where this happens? Do you actively avoid it? Prefer it? NOTE: This isn't intended to be an edition wars thread or an anti-4E thread. It is intended more to talk about playstyles and how game mechanics and subsystems support different playstyles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
This "resting at 9:05 AM" business
Top