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This "resting at 9:05 AM" business
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3757949" data-attributes="member: 1165"><p>They're not part of the Big Six... and generally have lower caster levels and save DCs than the actual character using the items.</p><p></p><p>At low levels, you don't have the cash or spell stamina to pull this off. (Ironically, you can't get M's Mansion until you're high enough level that you don't need it... but isn't there a 2nd-level equivalent?)</p><p></p><p></p><p></p><p>This remind me why I don't like big dungeons. Can't the PCs leave the dungeon at night? If you ask me, that makes sense, and saves on torches too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In most campaigns I've been in, little action takes place underground. It's usually in cities or wilderness.</p><p></p><p></p><p></p><p>In <strong>some</strong> ways I can see it being more fun. I'd rather have fewer but more interesting encounters per day than four lame encounters per day (with the last one having the PCs on the ropes, not due to anything the NPCs are doing, but because the PCs are running low on resources).</p><p></p><p>So, two powerful encounters, everyone is tapped out. You're not likely to face the two encounters at 9:00 AM and 9:30 AM though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Alas, this tends to overpower mages.</p><p></p><p>IME few GMs have the ability to use four encounters per day anyway. It's just hard coming up with some rational reason why there would be so many almost random encounters in just one day, unless the PCs are in a dungeon (where the monster population is quite large). A lot of GMs don't like random encounters. Even if the PCs aren't interested in taking a nap early in the day, they're still not going to fight a lot of things if the GM cannot or will not use lots of encounters per day.</p><p></p><p>Almost off-topic, but sleeping encounters are really irritating. They're hard to set up from the GM's point of view (harder still due to having to ask sleeping arrangements yet not tipping off the players) and then for the players, simply getting out of bed is annoying. The last time I was involved in a night encounter, it took me a round just to wake up*, get up and draw my sword, and by the time I was ready for action my <strong>horse</strong> (Wild Cohort, not tied up at night, didn't go prone either)** had attacked and killed the bad guy. They're also really random in that if the PC keeping watch fails their skill check, the whole party can die (slight exaggeration). Our party survived that night only because the bad guy wanted to steal our McGuffin rather than kill us (too bad for him my horse didn't feel merciful).</p><p></p><p>And, of course, wizards don't want to "waste" spell slots on spells like Alarm because, even at high levels, you only have a limited number of low level spell slots. I'm hoping 4e fixes this problem with its "silo" approach.</p><p></p><p>*Initiative issues. Grrr... plus, realistically, most people aren't likely to fly awake. Then again, I've never been attacked in my sleep, so what do I know...</p><p></p><p>**It has Int 2, sine Wild Cohort does not make the mount intelligent, and that was in fact exactly what I wanted in my warhorse, but I had taught it to attack. (Arabian horses were often taught this trick, so it's real.) Also, I think horses sleep upright, but I've never seen a sleeping wild horse or zebra, so what do I know...</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3757949, member: 1165"] They're not part of the Big Six... and generally have lower caster levels and save DCs than the actual character using the items. At low levels, you don't have the cash or spell stamina to pull this off. (Ironically, you can't get M's Mansion until you're high enough level that you don't need it... but isn't there a 2nd-level equivalent?) This remind me why I don't like big dungeons. Can't the PCs leave the dungeon at night? If you ask me, that makes sense, and saves on torches too :) In most campaigns I've been in, little action takes place underground. It's usually in cities or wilderness. In [b]some[/b] ways I can see it being more fun. I'd rather have fewer but more interesting encounters per day than four lame encounters per day (with the last one having the PCs on the ropes, not due to anything the NPCs are doing, but because the PCs are running low on resources). So, two powerful encounters, everyone is tapped out. You're not likely to face the two encounters at 9:00 AM and 9:30 AM though :) Alas, this tends to overpower mages. IME few GMs have the ability to use four encounters per day anyway. It's just hard coming up with some rational reason why there would be so many almost random encounters in just one day, unless the PCs are in a dungeon (where the monster population is quite large). A lot of GMs don't like random encounters. Even if the PCs aren't interested in taking a nap early in the day, they're still not going to fight a lot of things if the GM cannot or will not use lots of encounters per day. Almost off-topic, but sleeping encounters are really irritating. They're hard to set up from the GM's point of view (harder still due to having to ask sleeping arrangements yet not tipping off the players) and then for the players, simply getting out of bed is annoying. The last time I was involved in a night encounter, it took me a round just to wake up*, get up and draw my sword, and by the time I was ready for action my [b]horse[/b] (Wild Cohort, not tied up at night, didn't go prone either)** had attacked and killed the bad guy. They're also really random in that if the PC keeping watch fails their skill check, the whole party can die (slight exaggeration). Our party survived that night only because the bad guy wanted to steal our McGuffin rather than kill us (too bad for him my horse didn't feel merciful). And, of course, wizards don't want to "waste" spell slots on spells like Alarm because, even at high levels, you only have a limited number of low level spell slots. I'm hoping 4e fixes this problem with its "silo" approach. *Initiative issues. Grrr... plus, realistically, most people aren't likely to fly awake. Then again, I've never been attacked in my sleep, so what do I know... **It has Int 2, sine Wild Cohort does not make the mount intelligent, and that was in fact exactly what I wanted in my warhorse, but I had taught it to attack. (Arabian horses were often taught this trick, so it's real.) Also, I think horses sleep upright, but I've never seen a sleeping wild horse or zebra, so what do I know... [/QUOTE]
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