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<blockquote data-quote="dmccoy1693" data-source="post: 3758737" data-attributes="member: 51747"><p>*Applause*</p><p></p><p>In the words of JMS in Babylon 5:</p><p>"It's easy to fight when you've got a lot of ships to work with. The real crunch comes when you are down to almost nothing. Then you either play it safe and you probably lose it all or you take a chance."</p><p></p><p>I get the sense that WotC R&D has forgotten that. With the wizard being the most powerful character at high levels, when he's out of spells, that's when the group really shows their mettle. If the wizard can always still do something, then where's the courage in that? </p><p></p><p>To use an OotS example, <a href="http://www.giantitp.com/comics/oots0452.html" target="_blank">when V was down to a single spell</a>, (s)he used it to save him/herself (increadibly uncourageous). Instead, (s)he could have pulled all the troops at the breech back inside the keep or some other more defendable location and lead the troops to hold out longer, allowing more of them to live. Contrast that with what it sounds like 4E will have. If V had say, unlimited use of magic missle, less fireballs would have been used so early, less lightning spells, etc. (Yes they do less damage in 4E, but against 1st level hobgoblins, how much damage do you need?) Those would still be available to him/her/it. The day would have been saved. BIG WHOOP!!!</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 3758737, member: 51747"] *Applause* In the words of JMS in Babylon 5: "It's easy to fight when you've got a lot of ships to work with. The real crunch comes when you are down to almost nothing. Then you either play it safe and you probably lose it all or you take a chance." I get the sense that WotC R&D has forgotten that. With the wizard being the most powerful character at high levels, when he's out of spells, that's when the group really shows their mettle. If the wizard can always still do something, then where's the courage in that? To use an OotS example, [URL=http://www.giantitp.com/comics/oots0452.html]when V was down to a single spell[/URL], (s)he used it to save him/herself (increadibly uncourageous). Instead, (s)he could have pulled all the troops at the breech back inside the keep or some other more defendable location and lead the troops to hold out longer, allowing more of them to live. Contrast that with what it sounds like 4E will have. If V had say, unlimited use of magic missle, less fireballs would have been used so early, less lightning spells, etc. (Yes they do less damage in 4E, but against 1st level hobgoblins, how much damage do you need?) Those would still be available to him/her/it. The day would have been saved. BIG WHOOP!!! [/QUOTE]
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