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This "resting at 9:05 AM" business
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<blockquote data-quote="Azgulor" data-source="post: 3760666" data-attributes="member: 14291"><p>I think this is a function of the DM's style of play. Have I ever encountered this issue? Yes, when I was 15 and learning the game.</p><p></p><p>At 18 when I was running a game for newbies? Nope.</p><p></p><p>At any point in the next 17 years? Nope.</p><p></p><p>This isn't an issue inherent in 3e. In my experience, it's never even come up in a 3e game. If the party rested, it was due to a combination of wounds, spent resources, & fatigue. It <em>was a function of the story</em>. Did they sometimes get their butts kicked and need to rest? - sure. Did they have to fight on in some instances because enemies gave them no ability to rest? - you bet. It was dictated by tactics, die rolls, and dare-I-say-it encounter/dungeon/story design.</p><p></p><p>(Not to threadjack, but I also don't buy the "20 minutes of fun in 4 hours" argument either. If that were true, I think RPGs would have died years ago.)</p><p></p><p>The 4e marketing strategy of negatively selling against 3e rings hollow to me on almost every level. I don't think 3e is perfect (no game is, and 4e won't be either), but my players and I have been having a hell of a lot of fun with 3e & OGL games. I don't think we were playing the game incorrectly all this time.</p><p></p><p>I wish they'd sell the merits of 4e more and their (mostly) hollow criticisms of 3e less.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 3760666, member: 14291"] I think this is a function of the DM's style of play. Have I ever encountered this issue? Yes, when I was 15 and learning the game. At 18 when I was running a game for newbies? Nope. At any point in the next 17 years? Nope. This isn't an issue inherent in 3e. In my experience, it's never even come up in a 3e game. If the party rested, it was due to a combination of wounds, spent resources, & fatigue. It [I]was a function of the story[/I]. Did they sometimes get their butts kicked and need to rest? - sure. Did they have to fight on in some instances because enemies gave them no ability to rest? - you bet. It was dictated by tactics, die rolls, and dare-I-say-it encounter/dungeon/story design. (Not to threadjack, but I also don't buy the "20 minutes of fun in 4 hours" argument either. If that were true, I think RPGs would have died years ago.) The 4e marketing strategy of negatively selling against 3e rings hollow to me on almost every level. I don't think 3e is perfect (no game is, and 4e won't be either), but my players and I have been having a hell of a lot of fun with 3e & OGL games. I don't think we were playing the game incorrectly all this time. I wish they'd sell the merits of 4e more and their (mostly) hollow criticisms of 3e less. [/QUOTE]
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