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This "resting at 9:05 AM" business
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<blockquote data-quote="Azgulor" data-source="post: 3761169" data-attributes="member: 14291"><p>No, but since they didn't exist to a large degree in my groups or your group, one can hardly claim it's a design flaw in the game. If the DM doesn't know to keep the pressure on the PCs so they can't hide and rest after every battle, is that the game's fault or the DM's? If the PCs blow through their resources in every encounter is that a design flaw or a tactics error? What about the luck of the die? </p><p></p><p>And guess what? If resource management is a feature, not a flaw, of the game there will always be a point where resources are depleted. We won't know until we see the finished game but if PC's best expendable resources fall into the per-day category there's nothing to stop the players from adopting the same expore-fight-rest cycle in 4e. It will still come down to the DM and the tactics the players employ.</p><p></p><p></p><p></p><p></p><p>Actually, it is negative selling. I'm a sales engineer for a technology company so I know and use selling strategies. I have to sell in competitive situations almost every day. Negative selling is not my preferred tactic but it's a valid one - especially in a highly competitve situation. The sad part is, they're competing against 3e rather than a competing company. </p><p></p><p>Most of the new "bells and whistles" are being justified by pointing out a "flaw" of 3e. You can sell a "pro" or difference without pointing out a "con". Preferrably, you want your audience to understand the benefit the new feature will bring without having to hit them over the head with it. That way they've come to agree with you on their own terms rather than having been told how to think.</p><p></p><p>Almost every blog, report, or announcement I've seen to date (and I'm sure I've missed some) contain a criticism of 3e. Based on my personal experience and what I'm seeing here at ENWorld, these reported flaws are hardly viewed as such by a substantial majority. It's largely a subjective matter of taste.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 3761169, member: 14291"] No, but since they didn't exist to a large degree in my groups or your group, one can hardly claim it's a design flaw in the game. If the DM doesn't know to keep the pressure on the PCs so they can't hide and rest after every battle, is that the game's fault or the DM's? If the PCs blow through their resources in every encounter is that a design flaw or a tactics error? What about the luck of the die? And guess what? If resource management is a feature, not a flaw, of the game there will always be a point where resources are depleted. We won't know until we see the finished game but if PC's best expendable resources fall into the per-day category there's nothing to stop the players from adopting the same expore-fight-rest cycle in 4e. It will still come down to the DM and the tactics the players employ. Actually, it is negative selling. I'm a sales engineer for a technology company so I know and use selling strategies. I have to sell in competitive situations almost every day. Negative selling is not my preferred tactic but it's a valid one - especially in a highly competitve situation. The sad part is, they're competing against 3e rather than a competing company. Most of the new "bells and whistles" are being justified by pointing out a "flaw" of 3e. You can sell a "pro" or difference without pointing out a "con". Preferrably, you want your audience to understand the benefit the new feature will bring without having to hit them over the head with it. That way they've come to agree with you on their own terms rather than having been told how to think. Almost every blog, report, or announcement I've seen to date (and I'm sure I've missed some) contain a criticism of 3e. Based on my personal experience and what I'm seeing here at ENWorld, these reported flaws are hardly viewed as such by a substantial majority. It's largely a subjective matter of taste. [/QUOTE]
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