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<blockquote data-quote="Imaro" data-source="post: 3762604" data-attributes="member: 48965"><p>I just read the post referenced above, and it seems IMHO, that Ryan Dancey is more commenting on an overabundance of rules that must be checked, out of game chatter and rules arguments, rather than player's having to stop and rest to replenish abilities( I don't see the problem with this since a DM can easily throw an encounter at the PC's while they're trying to rest if he wants to up the stakes...or handwave the time it takes to rest and move on.).</p><p></p><p>One thing I totally disagree with Dancy on is his assesment of rules light systems. I don't know what games he observed, but I can name quite a few that a new player could create a character in alot faster than the same newbie could create a character for D&D 3e...of course the opposite applies as well.</p><p></p><p>As far as running faster at the table, this is certainly more a dynamics of the group thing. I think that if a group trusts their GM/DM then the game is going to run faster and smoother regardless of the system used. </p><p></p><p>The problem with D&D 3e in this respect is that more power has been placed in the hands of players and it first; builds a sense of distrust between players and GM's especially if the GM makes a mistake or judgement call that one of the players knows the rules for. </p><p>Second; it promotes rules arguments as it grants the power of players to know more about the RAW, and why grant power if it isn't going to be exerted. Thus players feel more secure and justified in questioning the rulings of a GM.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3762604, member: 48965"] I just read the post referenced above, and it seems IMHO, that Ryan Dancey is more commenting on an overabundance of rules that must be checked, out of game chatter and rules arguments, rather than player's having to stop and rest to replenish abilities( I don't see the problem with this since a DM can easily throw an encounter at the PC's while they're trying to rest if he wants to up the stakes...or handwave the time it takes to rest and move on.). One thing I totally disagree with Dancy on is his assesment of rules light systems. I don't know what games he observed, but I can name quite a few that a new player could create a character in alot faster than the same newbie could create a character for D&D 3e...of course the opposite applies as well. As far as running faster at the table, this is certainly more a dynamics of the group thing. I think that if a group trusts their GM/DM then the game is going to run faster and smoother regardless of the system used. The problem with D&D 3e in this respect is that more power has been placed in the hands of players and it first; builds a sense of distrust between players and GM's especially if the GM makes a mistake or judgement call that one of the players knows the rules for. Second; it promotes rules arguments as it grants the power of players to know more about the RAW, and why grant power if it isn't going to be exerted. Thus players feel more secure and justified in questioning the rulings of a GM. [/QUOTE]
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