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This "resting at 9:05 AM" business
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<blockquote data-quote="Phlebas" data-source="post: 3762622" data-attributes="member: 23810"><p>ok, to so i have this clear in my own head</p><p></p><p>IMHO its perfectly acceptable for a bunch of adventurers to rest and recuperate so they always are at max after a big fight - people will not do dangerous activities when not at their best, its perfectly acceptable roleplaying without metagaming it.</p><p></p><p>if this is a problem for the players / DM the simplest solution is to apply a time pressure in game, (ensuring that you adjust the encounters CR if you have to plough through them in one hit). In this case the party have a reason to move forward even when not at their best</p><p></p><p>If you'd like a real world equivalent, a fire crew or ambulance finishing a job would probably love to put their feet up for a few hours after a job, and they would probably function a lot better after cleaning their kit, replenishing supplies and relaxing, but if the alarm goes off then they're on the road again regardless because otherwise people could get hurt. Its just one of those things...</p><p></p><p>IME this is pretty simple to do and gives the players another factor to worry about - namely resource conservation and the ticking clock.......</p><p></p><p>3e hasn't changed this basic rule - its helped a bit by giving all classes something to play with even if out of spells plus with cantrips / orisons and bonus spells even a low level wizard can keep casting for quite a while before reverting to - and i'm pretty sure 4e wont be able to change it fundamentally though their might be some tinkering. Until i see what tinkering their proposing then I'm not going to worry about it. If i like what i see in 4e i'll change, if not I'll stick on 3,5e. (personally i'd just go for more cantrips / orisons / low level spells for spell casters so they can fire them off and save the high level stuff for BBEG, but thats because i don't really see it as a major issue)</p><p></p><p>As for some characters getting sidelined during games - IME that is more of a factor of player involvement / tiredness and DM'ing style. If you mix combat with talkies with puzzles (like a classic dungeon should) then there shouldn't be a problem.</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3762622, member: 23810"] ok, to so i have this clear in my own head IMHO its perfectly acceptable for a bunch of adventurers to rest and recuperate so they always are at max after a big fight - people will not do dangerous activities when not at their best, its perfectly acceptable roleplaying without metagaming it. if this is a problem for the players / DM the simplest solution is to apply a time pressure in game, (ensuring that you adjust the encounters CR if you have to plough through them in one hit). In this case the party have a reason to move forward even when not at their best If you'd like a real world equivalent, a fire crew or ambulance finishing a job would probably love to put their feet up for a few hours after a job, and they would probably function a lot better after cleaning their kit, replenishing supplies and relaxing, but if the alarm goes off then they're on the road again regardless because otherwise people could get hurt. Its just one of those things... IME this is pretty simple to do and gives the players another factor to worry about - namely resource conservation and the ticking clock....... 3e hasn't changed this basic rule - its helped a bit by giving all classes something to play with even if out of spells plus with cantrips / orisons and bonus spells even a low level wizard can keep casting for quite a while before reverting to - and i'm pretty sure 4e wont be able to change it fundamentally though their might be some tinkering. Until i see what tinkering their proposing then I'm not going to worry about it. If i like what i see in 4e i'll change, if not I'll stick on 3,5e. (personally i'd just go for more cantrips / orisons / low level spells for spell casters so they can fire them off and save the high level stuff for BBEG, but thats because i don't really see it as a major issue) As for some characters getting sidelined during games - IME that is more of a factor of player involvement / tiredness and DM'ing style. If you mix combat with talkies with puzzles (like a classic dungeon should) then there shouldn't be a problem. [/QUOTE]
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