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This "resting at 9:05 AM" business
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<blockquote data-quote="Hussar" data-source="post: 3763551" data-attributes="member: 22779"><p>I started in the same place and I can agree with point. Although, to be honest, simply continuing to do something just because that's the way we did it decades ago isn't a convincing argument.</p><p></p><p></p><p></p><p>There's a problem with this one though. All the wizards you mention are NPC's. The idea of a wizard protagonist is largely a fairly recent addition to fantasy lit. Once you give players magic, they're going to use it. It's no longer mysterious and unknown because the players know exactly what it does and are going to use it every chance they get. A better comparison to a D&D wizard is Harry Potter, the wizards in Thieves World or Belgarion from David Eddings. These are wizard protagonists, and, they never run out of juice.</p><p></p><p></p><p></p><p>That's more of a campaign consideration and I'm not sure if its really all that prevalent. Except at very low levels, how often did your wizard completely run out of spells? We often rested long before that (thus the whole point of this thread). Also, this is a consideration completely divorced from Number 2. Gandalf never ever said, "Oh, I'd like to help right now, but I'm out of juice". He had exactly the spells he needed whenever he needed them.</p><p></p><p>Of course, that's because magic in fantasy novels are a plot device and not a resource to be expended. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You'll never see the hero be given a magic trinket that he doesn't need further on down the road, yet, I'm sure everyone here has a PC sheet with a potion or two they've been carrying for a dozen levels. </p><p></p><p>I'm fairly certain that the /encounter level magic or the at will level magic will be fairly weak. It will likely scale somewhat, but, it'll still be the weaker stuff. In earlier editions, whacking something with your staff could be useful because even the strongest non-unique monsters had less than 100 hp. A d6 damage could amount to a decent chunk of a hill giant's hp. ((Case in point, the Giant series has 42 hp giants. A whack with a staff isn't all that bad)) However, with 3e's much, much tougher monsters, a d6 just isn't doing anything. If the baddie has 250 hp, the wizard might as well use harsh language.</p><p></p><p>At least with an at will ability that somewhat scales, he can still be useful.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3763551, member: 22779"] I started in the same place and I can agree with point. Although, to be honest, simply continuing to do something just because that's the way we did it decades ago isn't a convincing argument. There's a problem with this one though. All the wizards you mention are NPC's. The idea of a wizard protagonist is largely a fairly recent addition to fantasy lit. Once you give players magic, they're going to use it. It's no longer mysterious and unknown because the players know exactly what it does and are going to use it every chance they get. A better comparison to a D&D wizard is Harry Potter, the wizards in Thieves World or Belgarion from David Eddings. These are wizard protagonists, and, they never run out of juice. That's more of a campaign consideration and I'm not sure if its really all that prevalent. Except at very low levels, how often did your wizard completely run out of spells? We often rested long before that (thus the whole point of this thread). Also, this is a consideration completely divorced from Number 2. Gandalf never ever said, "Oh, I'd like to help right now, but I'm out of juice". He had exactly the spells he needed whenever he needed them. Of course, that's because magic in fantasy novels are a plot device and not a resource to be expended. :) You'll never see the hero be given a magic trinket that he doesn't need further on down the road, yet, I'm sure everyone here has a PC sheet with a potion or two they've been carrying for a dozen levels. I'm fairly certain that the /encounter level magic or the at will level magic will be fairly weak. It will likely scale somewhat, but, it'll still be the weaker stuff. In earlier editions, whacking something with your staff could be useful because even the strongest non-unique monsters had less than 100 hp. A d6 damage could amount to a decent chunk of a hill giant's hp. ((Case in point, the Giant series has 42 hp giants. A whack with a staff isn't all that bad)) However, with 3e's much, much tougher monsters, a d6 just isn't doing anything. If the baddie has 250 hp, the wizard might as well use harsh language. At least with an at will ability that somewhat scales, he can still be useful. [/QUOTE]
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