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This "resting at 9:05 AM" business
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<blockquote data-quote="Brother MacLaren" data-source="post: 3764089" data-attributes="member: 15999"><p>Again, I just don't get this.</p><p>If I play a Magic-User in B/X, I know that my role is to cast the big spell now and then, NOT to cast a spell every single round. If I can't have fun in that role, I shouldn't play a Magic-User. Also, if I play a Magic-User in B/X, I know that my character is one who can barely grasp the edges of this vast power called Magic. It's beyond my control but for a few times per day. In that case, a staff, some throwing daggers, and several flasks of oil and holy water are my character's "backup weapons." That DOES fit his character. At low levels, he's basically a normal and somewhat frail person who can once in a while command powerful magics.</p><p></p><p>That, to me, is a D&D wizard. You could just as well say "Using an axe doesn't seem very dwarf-like, they should be using magic" if you have some different context for what a dwarf is in a fantasy RPG. You could say "Wearing plate mail and carrying a mace doesn't seem very cleric-like" if you have some different conception of what "cleric" should mean in a fantasy RPG. You could say "Trolls shouldn't be 9' tall skinny green giants because that's just not troll-like." But to me, all of these things fit how those words are used in D&D. Not in a generic fantasy game. In D&D. So why bring in some other definition of what feels wizardly? Arguments over "that just doesn't feel wizardly" ring just as hollow with me, because conserving spells and either doing nothing or throwing daggers DOES feel "wizardly" if you mean "D&D wizard."</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3764089, member: 15999"] Again, I just don't get this. If I play a Magic-User in B/X, I know that my role is to cast the big spell now and then, NOT to cast a spell every single round. If I can't have fun in that role, I shouldn't play a Magic-User. Also, if I play a Magic-User in B/X, I know that my character is one who can barely grasp the edges of this vast power called Magic. It's beyond my control but for a few times per day. In that case, a staff, some throwing daggers, and several flasks of oil and holy water are my character's "backup weapons." That DOES fit his character. At low levels, he's basically a normal and somewhat frail person who can once in a while command powerful magics. That, to me, is a D&D wizard. You could just as well say "Using an axe doesn't seem very dwarf-like, they should be using magic" if you have some different context for what a dwarf is in a fantasy RPG. You could say "Wearing plate mail and carrying a mace doesn't seem very cleric-like" if you have some different conception of what "cleric" should mean in a fantasy RPG. You could say "Trolls shouldn't be 9' tall skinny green giants because that's just not troll-like." But to me, all of these things fit how those words are used in D&D. Not in a generic fantasy game. In D&D. So why bring in some other definition of what feels wizardly? Arguments over "that just doesn't feel wizardly" ring just as hollow with me, because conserving spells and either doing nothing or throwing daggers DOES feel "wizardly" if you mean "D&D wizard." [/QUOTE]
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