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This "resting at 9:05 AM" business
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<blockquote data-quote="Veril" data-source="post: 3769180" data-attributes="member: 33452"><p>"I like making my players manage their resources" is a pretty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> statement. I have little but contempt for DM's who see this as their golden rule. </p><p></p><p>Players like to do fun things. Managing resources as implied, especially at low levels , saying for a spell caster like a wizard is saying "don't cast your spells". Do something where you are a load less effective, and where you aren't a wizard, but instead are a third rate fighter. </p><p></p><p>Seriously, what do you expect the player to do while he is "managing his resources" I take a 5' step and load my crossbox. My turn is now over, wow that was really exciting for the player. Meanwhile the fighter is dashing from one monster to another making decisions like his power attack or expertese, or looking to get a flanking bonus for himself or the party rogue. The fighting types are their primary abilities (i.e. attack bonus, AC, HP to the fullest).</p><p></p><p>Perhaps you expect the player to say, I hold my torch up high so everyone else can do something exciting. </p><p></p><p>Try this at your gaming table: After the fighter attempts 2 attacks on a day with his best weapon tell him he has to use a dagger for the rest of the day. Because he has to manage his resources, just like the spellcasters. Seems like a pretty stupid idea doesn't it?</p><p></p><p>I can't wait for 4th, with per day, per encountee and per round abilities.</p></blockquote><p></p>
[QUOTE="Veril, post: 3769180, member: 33452"] "I like making my players manage their resources" is a pretty :):):):):):) statement. I have little but contempt for DM's who see this as their golden rule. Players like to do fun things. Managing resources as implied, especially at low levels , saying for a spell caster like a wizard is saying "don't cast your spells". Do something where you are a load less effective, and where you aren't a wizard, but instead are a third rate fighter. Seriously, what do you expect the player to do while he is "managing his resources" I take a 5' step and load my crossbox. My turn is now over, wow that was really exciting for the player. Meanwhile the fighter is dashing from one monster to another making decisions like his power attack or expertese, or looking to get a flanking bonus for himself or the party rogue. The fighting types are their primary abilities (i.e. attack bonus, AC, HP to the fullest). Perhaps you expect the player to say, I hold my torch up high so everyone else can do something exciting. Try this at your gaming table: After the fighter attempts 2 attacks on a day with his best weapon tell him he has to use a dagger for the rest of the day. Because he has to manage his resources, just like the spellcasters. Seems like a pretty stupid idea doesn't it? I can't wait for 4th, with per day, per encountee and per round abilities. [/QUOTE]
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