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This "resting at 9:05 AM" business
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<blockquote data-quote="Brother MacLaren" data-source="post: 3770064" data-attributes="member: 15999"><p>I really liked the implementation of late 3.5.</p><p></p><p>For those that didn't like the resource management aspect and felt that "being wizardly" meant having a magical option always at hand, there were several good options. The reserve feats, the warlock class (even for just a one-level dip), and scribing scrolls (2nd-level character was expected to have enough gold to make DOZENS of scrolls). Not to mention cantrips that remained useful through a few levels (such as Daze).</p><p></p><p>Now, being a fan of the way wizards used to run, I could play a straight wizard all the way through. I'd be very happy to fall back on mundane options if a fight didn't call for the few 1st-level spells I had, I wouldn't mind skipping actions some turns, and I'd embrace the "delayed gratification," ESPECIALLY if I knew that the DM was willing to kill my PC. That way, getting a high-level wizard would feel like a real accomplishment, not just a reward for sticking with the campaign. I could choose to spend my feats on enhancing the "one big bang" (such as Sudden Maximize) or I could work to get a little more mundane ability (maybe Precise Shot).</p><p></p><p>A player who wanted more staying power at low levels in exchange for reduced power at higher levels could go Wlk2/WizX, or something like that. Or the reserve feats. </p><p></p><p>What I don't like is that they seem to be removing the option for players who liked the strategic resource management aspect, or who liked the delayed gratification of starting off really weak and growing strong.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3770064, member: 15999"] I really liked the implementation of late 3.5. For those that didn't like the resource management aspect and felt that "being wizardly" meant having a magical option always at hand, there were several good options. The reserve feats, the warlock class (even for just a one-level dip), and scribing scrolls (2nd-level character was expected to have enough gold to make DOZENS of scrolls). Not to mention cantrips that remained useful through a few levels (such as Daze). Now, being a fan of the way wizards used to run, I could play a straight wizard all the way through. I'd be very happy to fall back on mundane options if a fight didn't call for the few 1st-level spells I had, I wouldn't mind skipping actions some turns, and I'd embrace the "delayed gratification," ESPECIALLY if I knew that the DM was willing to kill my PC. That way, getting a high-level wizard would feel like a real accomplishment, not just a reward for sticking with the campaign. I could choose to spend my feats on enhancing the "one big bang" (such as Sudden Maximize) or I could work to get a little more mundane ability (maybe Precise Shot). A player who wanted more staying power at low levels in exchange for reduced power at higher levels could go Wlk2/WizX, or something like that. Or the reserve feats. What I don't like is that they seem to be removing the option for players who liked the strategic resource management aspect, or who liked the delayed gratification of starting off really weak and growing strong. [/QUOTE]
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