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<blockquote data-quote="Vigilance" data-source="post: 3770682" data-attributes="member: 4275"><p>But again, as you yourself just stated, they're not eliminating resource management entirely.</p><p></p><p>You don't think being at 80% combat effectiveness, far from home, when you're probably low on HP too is a disadvantage?</p><p></p><p>They aren't eliminating resource management, they're trying to make it something that doesn't completely dictate the pace of play.</p><p></p><p>I've seen it happen, many others in this thread have said THEY have seen it happen. </p><p></p><p>I consider it something worth addressing, and so do others. </p><p></p><p>Yes, resource management is where part of the game's tension comes from. Hit points being the ultimate resource.</p><p></p><p>But it shouldn't be AS important as it is.</p><p></p><p>In my opinion obviously.</p><p></p><p>No one said everyone was going to like every change.</p><p></p><p>But the idea that addressing this issue is somehow the designers tilting at windmills is mistating the issue.</p><p></p><p>It *IS* an issue to some folks, so whether or not it's a big deal to you and you end up having to housrule it, that doesn't mean it isn't worth addressing.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3770682, member: 4275"] But again, as you yourself just stated, they're not eliminating resource management entirely. You don't think being at 80% combat effectiveness, far from home, when you're probably low on HP too is a disadvantage? They aren't eliminating resource management, they're trying to make it something that doesn't completely dictate the pace of play. I've seen it happen, many others in this thread have said THEY have seen it happen. I consider it something worth addressing, and so do others. Yes, resource management is where part of the game's tension comes from. Hit points being the ultimate resource. But it shouldn't be AS important as it is. In my opinion obviously. No one said everyone was going to like every change. But the idea that addressing this issue is somehow the designers tilting at windmills is mistating the issue. It *IS* an issue to some folks, so whether or not it's a big deal to you and you end up having to housrule it, that doesn't mean it isn't worth addressing. [/QUOTE]
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