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This "resting at 9:05 AM" business
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<blockquote data-quote="Reynard" data-source="post: 3795424" data-attributes="member: 467"><p>I just had an interesting experience with this whole situation in last nights game. I am running ToEE (AD&D 1E) and after screwing around in town for entirely too long, the PCs head up to the moathouse at dawn. AFter a couple hours' walk, they get there and, as the module indicates, they are set upon by giant frogs before they even reach the gate.</p><p></p><p>Now, it didn't turn out that the wizard blew all of his spells, or everybody was down on hit points. The wizard cast no spells, and no one took more than 3 points of damage -- except the poor dwarf thief who ended up "hovering at death's door" by the end of the battle. Because no one chose to play a cleric, and the paladin can only heal 4 hp/day, and they only had enough money to bujy one healing potion for the excursion, they did, indeed, turn around at 9:05 AM and head back to town so they could <em><strong>rest for 4 days</strong></em> until the dwarf was healed.</p><p></p><p>We stopped there, because it was getting late, but it is definitely one of "those" situations that make you realize it isn't necessarily about taking care of your resources -- it is about having them in the first place. Very limited or no healing for a 1E party, in ToEE no less, is going to be an issue.</p><p></p><p>Just thought I'd share.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3795424, member: 467"] I just had an interesting experience with this whole situation in last nights game. I am running ToEE (AD&D 1E) and after screwing around in town for entirely too long, the PCs head up to the moathouse at dawn. AFter a couple hours' walk, they get there and, as the module indicates, they are set upon by giant frogs before they even reach the gate. Now, it didn't turn out that the wizard blew all of his spells, or everybody was down on hit points. The wizard cast no spells, and no one took more than 3 points of damage -- except the poor dwarf thief who ended up "hovering at death's door" by the end of the battle. Because no one chose to play a cleric, and the paladin can only heal 4 hp/day, and they only had enough money to bujy one healing potion for the excursion, they did, indeed, turn around at 9:05 AM and head back to town so they could [i][b]rest for 4 days[/b][/i][b][/b] until the dwarf was healed. We stopped there, because it was getting late, but it is definitely one of "those" situations that make you realize it isn't necessarily about taking care of your resources -- it is about having them in the first place. Very limited or no healing for a 1E party, in ToEE no less, is going to be an issue. Just thought I'd share. [/QUOTE]
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This "resting at 9:05 AM" business
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