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This Should Be An Interesting Exercise
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<blockquote data-quote="Delemental" data-source="post: 3683561" data-attributes="member: 5203"><p>First thing that comes to mind: stick to core rules only. Don't muck about with other books.</p><p></p><p>I'd aim for levels 3-5 - high enough to avoid the level 1 pitfalls, but not too complex in terms of options.</p><p></p><p>Perhaps designing encounters that have more than one way to get through - let them sneak/bluff/think past some of the encounters, rather than making them all combat oriented. Show them there's more to D&D than attack rolls.</p><p></p><p>In fact, you may want to make the whole adventure more narrative-based. Most of the time, gamers at balk at D&D do so because it's perceived as 'rules-heavy'. I don't know if that's what The Missus thinks, but given your son's needs, making things so there are fewer numbers to track won't hurt.</p><p></p><p>What kind of RPG's does your wife like?</p></blockquote><p></p>
[QUOTE="Delemental, post: 3683561, member: 5203"] First thing that comes to mind: stick to core rules only. Don't muck about with other books. I'd aim for levels 3-5 - high enough to avoid the level 1 pitfalls, but not too complex in terms of options. Perhaps designing encounters that have more than one way to get through - let them sneak/bluff/think past some of the encounters, rather than making them all combat oriented. Show them there's more to D&D than attack rolls. In fact, you may want to make the whole adventure more narrative-based. Most of the time, gamers at balk at D&D do so because it's perceived as 'rules-heavy'. I don't know if that's what The Missus thinks, but given your son's needs, making things so there are fewer numbers to track won't hurt. What kind of RPG's does your wife like? [/QUOTE]
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