Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
This tells me OSR is alive and well.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gus L" data-source="post: 9373845" data-attributes="member: 7045072"><p>Note James isn't talking about specific encumbrance for items - he's discussing the dungeon as a puzzle solved by item use, and yes - this is part of the long term set of OSR interests and ideas. </p><p></p><p>What I'm pointing out is that the use of a Miscellaneous Equipment "80 cn" catch all vs. slot or specific coin encumbrance (which is theoretically possible in AD&D, but not much remarked on) for supply items - which is I think a later concerns. </p><p></p><p>This is sensible really. If you are in a 10 hour play marathon of the Lake Geneva 1978 variety, it's important to have a mess of torches and whatever - more then you can carry with most slot/and specific weight for item systems. Prior to online play longer sessions were the dominant form of OSR play.</p><p></p><p>My suspicion is that supply as a clock or risk in itself (i.e. running out of torches) largely becomes an OSR concern in 2013 - 2014 right around the increasing focus on individual online campaigns (often mega-dungeons ones like Nightwick, Pahvelorn etc) with an expedition style of play. The 2-4 hour session requires a smaller "pack" of supplies for them to be meaningful and these games tended to be lower level dungeon crawls (because of attrition both in PCs and players - most were at least semi-open table, but few were as open to bringing characters from other games as during the prior "consta-con" style of play).</p></blockquote><p></p>
[QUOTE="Gus L, post: 9373845, member: 7045072"] Note James isn't talking about specific encumbrance for items - he's discussing the dungeon as a puzzle solved by item use, and yes - this is part of the long term set of OSR interests and ideas. What I'm pointing out is that the use of a Miscellaneous Equipment "80 cn" catch all vs. slot or specific coin encumbrance (which is theoretically possible in AD&D, but not much remarked on) for supply items - which is I think a later concerns. This is sensible really. If you are in a 10 hour play marathon of the Lake Geneva 1978 variety, it's important to have a mess of torches and whatever - more then you can carry with most slot/and specific weight for item systems. Prior to online play longer sessions were the dominant form of OSR play. My suspicion is that supply as a clock or risk in itself (i.e. running out of torches) largely becomes an OSR concern in 2013 - 2014 right around the increasing focus on individual online campaigns (often mega-dungeons ones like Nightwick, Pahvelorn etc) with an expedition style of play. The 2-4 hour session requires a smaller "pack" of supplies for them to be meaningful and these games tended to be lower level dungeon crawls (because of attrition both in PCs and players - most were at least semi-open table, but few were as open to bringing characters from other games as during the prior "consta-con" style of play). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
This tells me OSR is alive and well.
Top