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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
This tells me OSR is alive and well.
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<blockquote data-quote="Gus L" data-source="post: 9375742" data-attributes="member: 7045072"><p>My impression with both B2 and the G Series (which does have some meh adventures) is that it's specifically the result of Gygax's approach to play and understanding of dungeon design for the campaign (rather then tournament).</p><p></p><p>The G series, and I'm mostly thinking of G1, is an infiltration and tactic adventure far more then an exploration one. There's an enemy faction that dominates the location and the party is performing a commando raid. It's not about exploring, finding pathways through the location, uncovering secrets and parleying these into solutions for a variety of obstacles and problems. Instead Gygax is writing something far more war game like - a scenario where the players need to confront and defeat a superior, more numerous force. The same with B2, though it has multiple factions within it.</p><p></p><p>Both are decent adventures for their time and their apparent design goals. I prefer an exploration adventure, but the sort of siege/commando raid can work quite well. Also it's hard to think of them as bland in a negative way given that Gygax is using D&D items and creatures to stock them and sets both in what is effectively the vernacular fantasy world that he's largely responsible for creating ... and which these adventures are a significant part of creating.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9375742, member: 7045072"] My impression with both B2 and the G Series (which does have some meh adventures) is that it's specifically the result of Gygax's approach to play and understanding of dungeon design for the campaign (rather then tournament). The G series, and I'm mostly thinking of G1, is an infiltration and tactic adventure far more then an exploration one. There's an enemy faction that dominates the location and the party is performing a commando raid. It's not about exploring, finding pathways through the location, uncovering secrets and parleying these into solutions for a variety of obstacles and problems. Instead Gygax is writing something far more war game like - a scenario where the players need to confront and defeat a superior, more numerous force. The same with B2, though it has multiple factions within it. Both are decent adventures for their time and their apparent design goals. I prefer an exploration adventure, but the sort of siege/commando raid can work quite well. Also it's hard to think of them as bland in a negative way given that Gygax is using D&D items and creatures to stock them and sets both in what is effectively the vernacular fantasy world that he's largely responsible for creating ... and which these adventures are a significant part of creating. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
This tells me OSR is alive and well.
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