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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
This tells me OSR is alive and well.
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<blockquote data-quote="Gus L" data-source="post: 9376073" data-attributes="member: 7045072"><p>I've always found it interesting, but I don't especially like Castle Amber (I like B2 and G1 more for example) ... I think it's an interesting effort though and well worth a read. It is different and it does some neat things but the whole of it feels very directed and a bit forced. It's also (and this is a common issue with mid level adventures where exploration threats just aren't threatening anymore) rather scene based and a bit combat centric. </p><p></p><p>You mention the end of it, and I think that as written it sort of presages a lot of the issues with current WotC adventures. Basically when you have a climax and an intended ending it's easy to end with a battle, because the results are very fixed...characters win or die. Amber can't really manage to be open ended as written though so it gets stuck - I see similar problems with Ravenloft for similar reasons (they are both portal adventures...hmmmm....), but find Ravenloft somewhat more charming as it's such a shift to campy horror tropes and always felt a bit more open ended despite typical Hickman cruelties in it.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9376073, member: 7045072"] I've always found it interesting, but I don't especially like Castle Amber (I like B2 and G1 more for example) ... I think it's an interesting effort though and well worth a read. It is different and it does some neat things but the whole of it feels very directed and a bit forced. It's also (and this is a common issue with mid level adventures where exploration threats just aren't threatening anymore) rather scene based and a bit combat centric. You mention the end of it, and I think that as written it sort of presages a lot of the issues with current WotC adventures. Basically when you have a climax and an intended ending it's easy to end with a battle, because the results are very fixed...characters win or die. Amber can't really manage to be open ended as written though so it gets stuck - I see similar problems with Ravenloft for similar reasons (they are both portal adventures...hmmmm....), but find Ravenloft somewhat more charming as it's such a shift to campy horror tropes and always felt a bit more open ended despite typical Hickman cruelties in it. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
This tells me OSR is alive and well.
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