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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 4450534" data-attributes="member: 24609"><p><a href="http://www.enworld.org/forum/plots-places/241323-chaosium-coc-secrets-middle-east-rg.html" target="_blank">RG Link</a></p><p></p><p>This is a discussion for those who are interested to run a PbP campaign in the world of Call of Cthulhu under the rules of Chasium. I’ve the 5.6 edition.</p><p>Era - 1930.</p><p>Place - London -> middle east.</p><p></p><p>- House rules: Chaosium.</p><p>- Abilities: 2d6+6 for all abilities. EDU roll is 3d6+3.</p><p>- Rolling the dice: The Players will state their actions, the Game keeper</p><p> will choose the appropriate skill and will role the dice.</p><p>- Experience check: The keeper will state the checked skill for the</p><p> players, when times to upgrade the skill comes, the players will roll </p><p> experience using invisible castle. If the 1d100 score is higher then the</p><p> current skill value, the player will roll 1d10 and add the amount to the</p><p> skill. If the character rolls lower then the current skill value, he failed to</p><p> upgrade the skill this time.</p><p>- Sanity and Insanity: Try to remain with sanity, for your own sake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> The current sanity is the maximum sanity in the beginning. Maximum</p><p> sanity can be raised or decreased. But it’s never go above the value of</p><p> (99-Cthulhu mythos skill value.)</p><p>- First Aid: if any one got hurt. A successful roll of the first aid skill raise</p><p> 1d3 hp. Natural healing is 1d3 per week, and 3d3 using hospital.</p><p>- Melee – a character can parry ones per round instead of attacking. If </p><p> he chooses to attack, he cannot parry.</p><p>- A character with 0 magic points or 1 2 HP is unconscious.</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 4450534, member: 24609"] [URL="http://www.enworld.org/forum/plots-places/241323-chaosium-coc-secrets-middle-east-rg.html"]RG Link[/URL] This is a discussion for those who are interested to run a PbP campaign in the world of Call of Cthulhu under the rules of Chasium. I’ve the 5.6 edition. Era - 1930. Place - London -> middle east. - House rules: Chaosium. - Abilities: 2d6+6 for all abilities. EDU roll is 3d6+3. - Rolling the dice: The Players will state their actions, the Game keeper will choose the appropriate skill and will role the dice. - Experience check: The keeper will state the checked skill for the players, when times to upgrade the skill comes, the players will roll experience using invisible castle. If the 1d100 score is higher then the current skill value, the player will roll 1d10 and add the amount to the skill. If the character rolls lower then the current skill value, he failed to upgrade the skill this time. - Sanity and Insanity: Try to remain with sanity, for your own sake :). The current sanity is the maximum sanity in the beginning. Maximum sanity can be raised or decreased. But it’s never go above the value of (99-Cthulhu mythos skill value.) - First Aid: if any one got hurt. A successful roll of the first aid skill raise 1d3 hp. Natural healing is 1d3 per week, and 3d3 using hospital. - Melee – a character can parry ones per round instead of attacking. If he chooses to attack, he cannot parry. - A character with 0 magic points or 1 2 HP is unconscious. [/QUOTE]
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