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<blockquote data-quote="Manbearcat" data-source="post: 6033613" data-attributes="member: 6696971"><p>1 - I'm pretty sure I've been serious in all of my posts on this board. There might have been a few times where I was being silly or satirical but most of those were just quips or XP comments without any poijnts or elaboration. Sorry for the confusion.</p><p> </p><p>2 - I play D&D because it is a hobby that I share in common with a few dear friends and it provides an outlet for my creative energies and strategy game interests all in one go! Its fun.</p><p> </p><p>3 - I understand metagame features are anathema (suversive to deep immersionist/Actor stance only, simulationist agenda play ) to many. They are not anathema to myself or my group (or people/groups like us). They allow players to say "this thematic/genre appropriate thing that is relevant to my character and the unfolding story happens NOW (the kind of power that wizards have at all times). Eg - I'm a Barbarian, a horde of orcs coming up the pass with only me to protect it. I call upon the primal fury of my clan's ancient hero Bob the Pass Defender. The same primal spirits that informed Bob and bulwarked him by their might course through my body and so and so affect (that aids in felling hordes and not letting them get through) is at my disposal. Or Eg - A framework that supports - "Oh, I passed this Ride check while I'm in the midst of a Skill Challenge (whose point is to determine if I steal a fell god's idol from an evil temple, evade the pursuit of its acolytes and get it back to the town to destroy it in a ritual thus cleansing the cursed)? Ok, I deftly roll to the left of my horse as an arrow cuts a lock from hair. My horse is spurred on by the arrow buzzing by its own ear. I turn back around as I remount at full gallop. We're cresting a ridge. What lies beyond?" - onward to resolution of the conflict.</p><p> </p><p>4 - Evocative, in that sense just means that they capture their mechanics capture the fear/trepidation/foreboding that I'm looking for.</p><p> </p><p>5 - Condition Track is a mechanic that represents some exposure to a foreign influence (contagion, smoke, extreme hunger or thirst, some form of environmental exposure, lack of sleep, etc). Its a very user-friendly and highly functional mechanic that represents these elements (and their accompanying challenge and dread) quite well.</p><p> </p><p>6 - I know these aren't what some want. I put controversial there. I could have put highly contentious. It is not a boardgame to myself or my group (or those like me).</p><p> </p><p>The creative agenda of my group is a hybrid (Ron Edwards might call it incoherent as it seems you do) of Gamist and Narrative tastes. It works great for our table. We enjoy it very much and it gives us the games that we want. There really isn't any need to belabor most of this. Its just preferences/agendas clashing with one another. You would not like my games and don't want the rules that assist in that kind of game to be within the default of the D&D framework. I understand. I promise that I'm sincere in my preferences/agenda and my advocating for them...as I know you are. With luck, perhaps we'll both get to play our preferred games with 5e. I highly, highly doubt it. But we shall see.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6033613, member: 6696971"] 1 - I'm pretty sure I've been serious in all of my posts on this board. There might have been a few times where I was being silly or satirical but most of those were just quips or XP comments without any poijnts or elaboration. Sorry for the confusion. 2 - I play D&D because it is a hobby that I share in common with a few dear friends and it provides an outlet for my creative energies and strategy game interests all in one go! Its fun. 3 - I understand metagame features are anathema (suversive to deep immersionist/Actor stance only, simulationist agenda play ) to many. They are not anathema to myself or my group (or people/groups like us). They allow players to say "this thematic/genre appropriate thing that is relevant to my character and the unfolding story happens NOW (the kind of power that wizards have at all times). Eg - I'm a Barbarian, a horde of orcs coming up the pass with only me to protect it. I call upon the primal fury of my clan's ancient hero Bob the Pass Defender. The same primal spirits that informed Bob and bulwarked him by their might course through my body and so and so affect (that aids in felling hordes and not letting them get through) is at my disposal. Or Eg - A framework that supports - "Oh, I passed this Ride check while I'm in the midst of a Skill Challenge (whose point is to determine if I steal a fell god's idol from an evil temple, evade the pursuit of its acolytes and get it back to the town to destroy it in a ritual thus cleansing the cursed)? Ok, I deftly roll to the left of my horse as an arrow cuts a lock from hair. My horse is spurred on by the arrow buzzing by its own ear. I turn back around as I remount at full gallop. We're cresting a ridge. What lies beyond?" - onward to resolution of the conflict. 4 - Evocative, in that sense just means that they capture their mechanics capture the fear/trepidation/foreboding that I'm looking for. 5 - Condition Track is a mechanic that represents some exposure to a foreign influence (contagion, smoke, extreme hunger or thirst, some form of environmental exposure, lack of sleep, etc). Its a very user-friendly and highly functional mechanic that represents these elements (and their accompanying challenge and dread) quite well. 6 - I know these aren't what some want. I put controversial there. I could have put highly contentious. It is not a boardgame to myself or my group (or those like me). The creative agenda of my group is a hybrid (Ron Edwards might call it incoherent as it seems you do) of Gamist and Narrative tastes. It works great for our table. We enjoy it very much and it gives us the games that we want. There really isn't any need to belabor most of this. Its just preferences/agendas clashing with one another. You would not like my games and don't want the rules that assist in that kind of game to be within the default of the D&D framework. I understand. I promise that I'm sincere in my preferences/agenda and my advocating for them...as I know you are. With luck, perhaps we'll both get to play our preferred games with 5e. I highly, highly doubt it. But we shall see. [/QUOTE]
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