Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This whole, changing the backstory thing...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigilance" data-source="post: 3851000" data-attributes="member: 4275"><p>So one of the comments I hear a lot about 4e is how this edition will be "different" from previous edition changes.</p><p></p><p>How? They're changing the backstory!</p><p></p><p>Monsters that have been Devils for decades are suddenly Demons, just like that! (Or is it vice versa?)</p><p></p><p>The Great Wheel is going away.</p><p></p><p>Mechanics changes are fine I'm told, so long as the underlying backstory doesn't change.</p><p></p><p>I've been trying to put my finger on why this puzzles me for a bit now, and I finally have it:</p><p></p><p>The mechanics changes of previous editions changed the backstory of everyone's game WAY more profoundly than anything going on here.</p><p></p><p>In second edition, the whole makeup of the Cleric spell list changed overnight.</p><p></p><p>Many gods no longer granted healing or protection spells to their clerics.</p><p></p><p>Let me tell you, that had a bigger impact on MY homebrew than what extradimensional team some of the players belonged to. </p><p></p><p>And Bards. They became something completely different between 1 and 2e.</p><p></p><p>I had a PC Bard, who had clawed tooth and nail to get there, and there was no WAY he was becoming some wimpy druid/illusionist with a d6 HD. </p><p></p><p>So he became, in effect, the last of his kind. Other Bards whispered about the abilities he possessed as he walked down the street. Abilities they could no longer attain. </p><p></p><p>Between 2nd and 3rd?</p><p></p><p>Two words: Human. Multiclassing. </p><p></p><p>Again, talk about backstory changes!</p><p></p><p>Either all humans encountered in the past never chose to multi-class for some mysterious reason, while the younger set LOVED to multi-class, or, they suddenly cropped up with new abilities.</p><p></p><p>And those demi-human level limits? Turns out they were really more of a guideline than a rule and the elves could advance to high levels all along.</p><p></p><p>Sure, the elf queen stayed at 7th level fighter for 1,000 YEARS, but now, she could put on her muck boots and explore dungeons to get more powerful with the young whippersnappers.</p><p></p><p>Who knew?</p><p></p><p>I could come up with some more, but in short: change happens. And every change, even the mechanical ones, change the look, feel and smell of a world profoundly.</p><p></p><p>I think some of the mechanical changed of previous editions affected the backstory of worlds much more than the Succubus switching teams, and her home being an island in and astral sea as opposed to spinning in the spoked of a Newtonian wheel.</p><p></p><p>And those worlds survived just fine.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3851000, member: 4275"] So one of the comments I hear a lot about 4e is how this edition will be "different" from previous edition changes. How? They're changing the backstory! Monsters that have been Devils for decades are suddenly Demons, just like that! (Or is it vice versa?) The Great Wheel is going away. Mechanics changes are fine I'm told, so long as the underlying backstory doesn't change. I've been trying to put my finger on why this puzzles me for a bit now, and I finally have it: The mechanics changes of previous editions changed the backstory of everyone's game WAY more profoundly than anything going on here. In second edition, the whole makeup of the Cleric spell list changed overnight. Many gods no longer granted healing or protection spells to their clerics. Let me tell you, that had a bigger impact on MY homebrew than what extradimensional team some of the players belonged to. And Bards. They became something completely different between 1 and 2e. I had a PC Bard, who had clawed tooth and nail to get there, and there was no WAY he was becoming some wimpy druid/illusionist with a d6 HD. So he became, in effect, the last of his kind. Other Bards whispered about the abilities he possessed as he walked down the street. Abilities they could no longer attain. Between 2nd and 3rd? Two words: Human. Multiclassing. Again, talk about backstory changes! Either all humans encountered in the past never chose to multi-class for some mysterious reason, while the younger set LOVED to multi-class, or, they suddenly cropped up with new abilities. And those demi-human level limits? Turns out they were really more of a guideline than a rule and the elves could advance to high levels all along. Sure, the elf queen stayed at 7th level fighter for 1,000 YEARS, but now, she could put on her muck boots and explore dungeons to get more powerful with the young whippersnappers. Who knew? I could come up with some more, but in short: change happens. And every change, even the mechanical ones, change the look, feel and smell of a world profoundly. I think some of the mechanical changed of previous editions affected the backstory of worlds much more than the Succubus switching teams, and her home being an island in and astral sea as opposed to spinning in the spoked of a Newtonian wheel. And those worlds survived just fine. Chuck [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This whole, changing the backstory thing...
Top