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*Pathfinder & Starfinder
Thomasson on character creation
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<blockquote data-quote="Sir Brennen" data-source="post: 3879432" data-attributes="member: 553"><p>My last couple of characters I had to struggle with to make the mechanics match the concept in 3E, and not for lack of imagination or ability to bend the rules. One in particular was a former priest turned gunslinger (Gunmage from Iron Kingdoms), so I had one level of cleric and all the rest gunmage. Due to the horrible multiclassing rules for spellcasters in 3E, I basically considered it a sacrifice of one level for the sake of the concept. So yeah, technically, the mechanics lined up chronologically with the character idea, but I had to make some subpar choices to do it (being subpar was <u>not</u> part of the concept.)</p><p></p><p>Another was a dwarven guerrilla fighting against the forces of a dragon that ruled his homeland. I essentially wanted a ranger with no spellcasting and no animal companion, but without balanced replacements for these class features, he'd once again be mechanically subpar. And trying to figure out what constituted a balanced replacement was somewhat of a chore. (This was before the Skirmisher calss in Complete Adventurer was available, and I immediately started multiclassing into that when it was.)</p><p></p><p>So I'm glad it seems 4E will offer more options to distinguish PCs right out of the gate.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3879432, member: 553"] My last couple of characters I had to struggle with to make the mechanics match the concept in 3E, and not for lack of imagination or ability to bend the rules. One in particular was a former priest turned gunslinger (Gunmage from Iron Kingdoms), so I had one level of cleric and all the rest gunmage. Due to the horrible multiclassing rules for spellcasters in 3E, I basically considered it a sacrifice of one level for the sake of the concept. So yeah, technically, the mechanics lined up chronologically with the character idea, but I had to make some subpar choices to do it (being subpar was [U]not[/U] part of the concept.) Another was a dwarven guerrilla fighting against the forces of a dragon that ruled his homeland. I essentially wanted a ranger with no spellcasting and no animal companion, but without balanced replacements for these class features, he'd once again be mechanically subpar. And trying to figure out what constituted a balanced replacement was somewhat of a chore. (This was before the Skirmisher calss in Complete Adventurer was available, and I immediately started multiclassing into that when it was.) So I'm glad it seems 4E will offer more options to distinguish PCs right out of the gate. [/QUOTE]
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