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Thomasson on character creation
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<blockquote data-quote="Irda Ranger" data-source="post: 3879505" data-attributes="member: 1003"><p>This is what I was thinking. Enough diversity in the Talent Trees could turn the 8 base classes into dozens of classes, but because you first choose the class and then the Tree (and not just choose one of 64 classes) you aren't paralyzed by choice either.</p><p></p><p>This is where I think Silos are good. It allows a lot choices in stuff (e.g., 8 classes, 5 trees per class, 1 feat every two levels, etc.) means 400 different combinations - but you don't have to balance all 400 options against each other, and you don't have to weigh all 400 options before making your first choice; just choose your class.</p><p></p><p>But yeah, this blog post was pretty "Eh." As others said, this is D&D, not GURPS; and saying D&D (any editions) allows for "concept first, rules second" is like Henry Ford saying "You have the Model T in any color, as long as it's black."</p><p></p><p>"You can have any character concept you want, as long as its one of our 128 Class/Race/Talent combos."</p><p></p><p><span style="color: DarkOrange">"You pick a race, a class, equipment, skills, and so on."</span></p><p></p><p>No "feats" on that list.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3879505, member: 1003"] This is what I was thinking. Enough diversity in the Talent Trees could turn the 8 base classes into dozens of classes, but because you first choose the class and then the Tree (and not just choose one of 64 classes) you aren't paralyzed by choice either. This is where I think Silos are good. It allows a lot choices in stuff (e.g., 8 classes, 5 trees per class, 1 feat every two levels, etc.) means 400 different combinations - but you don't have to balance all 400 options against each other, and you don't have to weigh all 400 options before making your first choice; just choose your class. But yeah, this blog post was pretty "Eh." As others said, this is D&D, not GURPS; and saying D&D (any editions) allows for "concept first, rules second" is like Henry Ford saying "You have the Model T in any color, as long as it's black." "You can have any character concept you want, as long as its one of our 128 Class/Race/Talent combos." [COLOR=DarkOrange]"You pick a race, a class, equipment, skills, and so on."[/COLOR] No "feats" on that list. [/QUOTE]
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