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Thomasson on character creation
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<blockquote data-quote="Henry" data-source="post: 3879701" data-attributes="member: 158"><p>I agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I use both ways to make a PC -- sometimes, I think to myself, "I want to play a wizard." Other times I think, "I want a washed up holy man who has made a pact with the forces of darkness and straddles the line of good and evil", and whip out the Warlock with a load of heritage feats and some ranks of Know (Religion) to symbolize the knowledge he used to use regularly.</p><p></p><p>However, while there are beginners who instantly KNOW what they want, and a freeform system or points-based system can get them there, I've run into more than enough beginners who just DON'T know what they want, how the game is played, and can't push themselves to make choices from an near-infinity of choices to make that character coalesce. Sometimes you tell them, "here are four or five packages to choose from," and they play for a while until they DO get the hang of it.</p><p></p><p>Sometimes you just gotta have something in a game to hang your hat on, and the rest will work out. To that end, I LOVE a finite number of classes and races. What was it someone said about <a href="http://yahoo.businessweek.com/magazine/content/06_07/b3971144.htm" target="_blank"><em>"constrained creativity being even more creative than unconstrained creativity?"</em></a></p></blockquote><p></p>
[QUOTE="Henry, post: 3879701, member: 158"] I agree. :) I use both ways to make a PC -- sometimes, I think to myself, "I want to play a wizard." Other times I think, "I want a washed up holy man who has made a pact with the forces of darkness and straddles the line of good and evil", and whip out the Warlock with a load of heritage feats and some ranks of Know (Religion) to symbolize the knowledge he used to use regularly. However, while there are beginners who instantly KNOW what they want, and a freeform system or points-based system can get them there, I've run into more than enough beginners who just DON'T know what they want, how the game is played, and can't push themselves to make choices from an near-infinity of choices to make that character coalesce. Sometimes you tell them, "here are four or five packages to choose from," and they play for a while until they DO get the hang of it. Sometimes you just gotta have something in a game to hang your hat on, and the rest will work out. To that end, I LOVE a finite number of classes and races. What was it someone said about [url=http://yahoo.businessweek.com/magazine/content/06_07/b3971144.htm][I]"constrained creativity being even more creative than unconstrained creativity?"[/I][/url] [/QUOTE]
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