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Thor needs goats!
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<blockquote data-quote="Nifft" data-source="post: 329043" data-attributes="member: 6562"><p>Hey all,</p><p></p><p>In my homebrew world, Thor is a Chaotic Neutral god of Air, War, Strength and Chaos. I minimally modified the "Celestial" template to create a "Chaos" template -- the only real difference is that the creature gets Smite Law instead of Smite Evil.</p><p></p><p>Here are some summonable goats I came up with. Please flame away at my inevitable mistakes -- these are my first scaled-up creatures, and I want to get better at this stuff.</p><p></p><p>Thanks, -- Nifft</p><p></p><p></p><p>b]Juvenile Chaos Goat[/b] (Small Magical Beast)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 25 ft</p><p>AC: 14 (+2 Dex, +1 Natural, +1 Size)</p><p>Attacks: Gore +0 melee</p><p>Damage: Gore 1d4 -1</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Small), Improved Charge, Smite Law +1</p><p>Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 2</p><p>Saves: Fort +2, Ref +4, Will +0</p><p>Abilities: Str 8, Dex 15, Con 10, Int 3, Wis 11, Cha 4</p><p>Skills: Listen +6, Spot +3</p><p>Challenge Rating: 1/2</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p><strong>Young Chaos Goat</strong> (Small Magical Beast)</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 25 ft</p><p>AC: 14 (+2 Dex, +1 Natural, +1 Size)</p><p>Attacks: Gore +1 melee</p><p>Damage: Gore 1d4</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Small), Improved Charge, Smite Law +2</p><p>Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 4</p><p>Saves: Fort +3, Ref +5, Will +0</p><p>Abilities: Str 10, Dex 15, Con 10, Int 3, Wis 11, Cha 4</p><p>Skills: Listen +8, Spot +4</p><p>Challenge Rating: 1</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p><strong>Chaos Goat</strong> (Medium Magical Beast)</p><p>Hit Dice: 3d8 +3 (16 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 25 ft</p><p>AC: 14 (+1 Dex, +3 Natural)</p><p>Attacks: Gore +2 melee</p><p>Damage: Gore 1d6 +1</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Smite Law +3</p><p>Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 6</p><p>Saves: Fort +4, Ref +4, Will +1</p><p>Abilities: Str 12, Dex 13, Con 12, Int 3, Wis 11, Cha 4</p><p>Skills: Listen +10, Spot +5</p><p>Challenge Rating: 2</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p></p><p><strong>Half-Dragon Goat</strong> (Red, fire subtype) (Medium Dragon)</p><p>Hit Dice: 3d10 +6 (23 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 25 ft</p><p>AC: 18 (+1 Dex, +7 Natural)</p><p>Attacks: Gore +6 melee, Bite +6, 2x Claw +4</p><p>Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Subtype (Fire), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6</p><p>Skills: Listen +10, Spot +5</p><p>Challenge Rating: 3</p><p>Alignment: Chaotic Evil</p><p></p><p>Breath Weapon: Cone of Fire 30' (2d10, DC 17)</p><p></p><p></p><p><strong>Half-Dragon Goat</strong> (Black, water subtype) (Medium Dragon)</p><p>Hit Dice: 3d10 +6 (23 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 25 ft</p><p>AC: 18 (+1 Dex, +7 Natural)</p><p>Attacks: Gore +6 melee, Bite +6, 2x Claw +4</p><p>Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Immunity (Acid), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6</p><p>Skills: Listen +10, Spot +5</p><p>Challenge Rating: 3</p><p>Alignment: Chaotic Evil</p><p>Feats: Power Attack</p><p></p><p>Breath Weapon: Line of Acid 60' (4d4, DC 16)</p><p></p><p></p><p><strong>Half-Dragon Goat</strong> (Brass, fire subtype) (Medium Dragon)</p><p>Hit Dice: 3d10 +6 (23 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 25 ft</p><p>AC: 18 (+1 Dex, +7 Natural)</p><p>Attacks: Gore +6 melee, Bite +6, 2x Claw +4</p><p>Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Subtype (Fire), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6</p><p>Skills: Listen +10, Spot +5</p><p>Challenge Rating: 3</p><p>Alignment: Chaotic Good</p><p>Feats: Power Attack</p><p></p><p>Breath Weapon: Line of Fire 60' (3d6, DC 16)</p><p></p><p></p><p><strong>Half-Dragon Goat</strong> (Copper, earth subtype) (Medium Dragon)</p><p>Hit Dice: 3d10 +6 (23 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 25 ft</p><p>AC: 18 (+1 Dex, +7 Natural)</p><p>Attacks: Gore +6 melee</p><p>Damage: Gore 1d6+5</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Immunity (Acid), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6</p><p>Skills: Listen +10, Spot +5</p><p>Challenge Rating: 3</p><p>Alignment: Chaotic Good</p><p>Feats: Power Attack</p><p></p><p>Breath Weapon: Line of Acid 60' (4d4, DC 16)</p><p></p><p></p><p><strong>Very Young Dire Chaos Goat</strong> (Medium Magical Beast)</p><p>Hit Dice: 3d8 + 6 (20 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft</p><p>AC: 15 (+2 Dex, +3 natural)</p><p>Attacks: Gore +5 melee</p><p>Damage: Gore 1d8 +3</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Smite Law +3</p><p>Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 6</p><p>Saves: Fort +4, Ref +4, Will +3</p><p>Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4</p><p>Skills: Listen +8, Spot +5</p><p>Challenge Rating: 2</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p><strong>Young Dire Chaos Goat</strong> (Medium Magical Beast)</p><p>Hit Dice: 4d8 + 8 (26 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft</p><p>AC: 15 (+2 Dex, +3 natural)</p><p>Attacks: Gore +6 melee</p><p>Damage: Gore 1d8 +3</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback (Medium), Improved Charge, Smite Law +4</p><p>Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 8, DR 5/+1</p><p>Saves: Fort +5, Ref +5, Will +3</p><p>Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4</p><p>Skills: Listen +9, Spot +6</p><p>Challenge Rating: 3</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p><strong>Young Adult Dire Chaos Goat</strong> (Large Magical Beast)</p><p>Hit Dice: 5d8 + 15 (37 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft</p><p>AC: 16 (+1 Dex, +5 natural)</p><p>Attacks: Gore +6 melee</p><p>Damage: Gore 2d6 +7</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback (Large), Improved Charge, Smite Law +5</p><p>Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 10, DR 5/+1</p><p>Saves: Fort +6, Ref +4, Will +3</p><p>Abilities: Str 24, Dex 13, Con 16, Int 4, Wis 12, Cha 4</p><p>Skills: Listen +10, Spot +7</p><p>Challenge Rating: 4</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p><strong>Dire Chaos Goat</strong> (Large Magical Beast)</p><p>Hit Dice: 6d8 + 18 (45 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft</p><p>AC: 16 (+1 Dex, +5 natural)</p><p>Attacks: Gore +7 melee</p><p>Damage: Gore 2d6 +7</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback (Large), Improved Charge, Smite Law +6</p><p>Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 12, DR 5/+1</p><p>Saves: Fort +7, Ref +5, Will +4</p><p>Abilities: Str 24, Dex 13, Con 16, Int 4, Wis 12, Cha 4</p><p>Skills: Listen +11, Spot +8</p><p>Challenge Rating: 5</p><p>Alignment: Chaotic Neutral</p><p></p><p></p><p><strong>Half-Celestial Dire Goat</strong> (Large Outsider)</p><p>Hit Dice: 7d8 + 35 (67 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft, fly 80 ft (good maneuverability)</p><p>AC: 17 (+1 Dex, +6 natural)</p><p>Attacks: Gore +14 melee</p><p>Damage: Gore 2d6 +9</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback (Large), Improved Charge, Smite Evil +7</p><p>Special Qualities: Scent, Elemental Immunity (Acid, Cold, Electricity), Darkvision 60', SR 14, DR 5/+1, Disease Immunity, Spell-Like Abilities</p><p>Saves: Fort +10, Ref +7, Will +5</p><p>Abilities: Str 28, Dex 15, Con 20, Int 6, Wis 16, Cha 8</p><p>Skills: Listen +11, Spot +8</p><p>Challenge Rating: 6</p><p>Alignment: Chaotic Good</p><p>Feats: Power Attack, Cleave</p><p></p><p>Spell-Like Abilities: Protection from Evil (x3/day), Bless, Aid, Detect Evil (at will), Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease</p><p></p><p></p><p><strong>Half-Dragon Dire Goat</strong> (Red, fire subtype) (Large Dragon)</p><p>Hit Dice: 7d10 + 35 (74 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft, 40 ft flying (average maneuverability)</p><p>AC: 19 (+1 Dex, +9 natural, -1 Size)</p><p>Attacks: Gore +5 melee (+5 HD, +11 Str)</p><p>Damage: Gore 2d6 +11</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback, Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Fire Subtype</p><p>Saves: Fort +10, Ref +6, Will +3 (base)</p><p>Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6</p><p>Skills: Listen +11, Spot +8</p><p>Challenge Rating: 7</p><p>Alignment: Chaotic Evil</p><p>Feats: Power Attack, Cleave</p><p></p><p>Breath Weapon: Cone of Fire 40' (4d10, DC 18)</p><p></p><p></p><p><strong>Half-Dragon Dire Goat</strong> (Black, water subtype) (Large Dragon)</p><p>Hit Dice: 7d10 + 35 (74 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft, 40 ft flying (average maneuverability)</p><p>AC: 19 (+1 Dex, +9 natural, -1 Size)</p><p>Attacks: Gore +5 melee (+5 HD, +11 Str)</p><p>Damage: Gore 2d6 +11</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback, Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Acid Immunity</p><p>Saves: Fort +10, Ref +6, Will +3 (base)</p><p>Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6</p><p>Skills: Listen +11, Spot +8</p><p>Challenge Rating: 7</p><p>Alignment: Chaotic Evil</p><p>Feats: Power Attack, Cleave</p><p></p><p>Breath Weapon: Line of Acid 80' (6d4, DC 17)</p><p></p><p></p><p><strong>Half-Dragon Dire Goat</strong> (Brass, fire subtype) (Large Dragon)</p><p>Hit Dice: 7d10 + 35 (74 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft, 40 ft flying (average maneuverability)</p><p>AC: 19 (+1 Dex, +9 natural, -1 Size)</p><p>Attacks: Gore +5 melee (+5 HD, +11 Str)</p><p>Damage: Gore 2d6 +11</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback, Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Fire Subtype</p><p>Saves: Fort +10, Ref +6, Will +3 (base)</p><p>Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6</p><p>Skills: Listen +11, Spot +8</p><p>Challenge Rating: 7</p><p>Alignment: Chaotic Good</p><p>Feats: Power Attack, Cleave</p><p></p><p>Breath Weapon: Line of Fire 80' (5d6, DC 17)</p><p></p><p></p><p><strong>Half-Dragon Dire Goat</strong> (Copper, earth subtype) (Large Dragon)</p><p>Hit Dice: 7d10 + 35 (74 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft, 40 ft flying (average maneuverability)</p><p>AC: 19 (+1 Dex, +9 natural, -1 Size)</p><p>Attacks: Gore +5 melee (+5 HD, +11 Str)</p><p>Damage: Gore 2d6 +11</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Knockback, Improved Charge, Breath Weapon</p><p>Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Acid Immunity</p><p>Saves: Fort +10, Ref +6, Will +3 (base)</p><p>Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6</p><p>Skills: Listen +11, Spot +8</p><p>Challenge Rating: 7</p><p>Alignment: Chaotic Good</p><p>Feats: Power Attack, Cleave</p><p></p><p>Breath Weapon: Line of Acid 80' (6d4, DC 17)</p></blockquote><p></p>
[QUOTE="Nifft, post: 329043, member: 6562"] Hey all, In my homebrew world, Thor is a Chaotic Neutral god of Air, War, Strength and Chaos. I minimally modified the "Celestial" template to create a "Chaos" template -- the only real difference is that the creature gets Smite Law instead of Smite Evil. Here are some summonable goats I came up with. Please flame away at my inevitable mistakes -- these are my first scaled-up creatures, and I want to get better at this stuff. Thanks, -- Nifft b]Juvenile Chaos Goat[/b] (Small Magical Beast) Hit Dice: 1d8 (4 hp) Initiative: +2 (Dex) Speed: 25 ft AC: 14 (+2 Dex, +1 Natural, +1 Size) Attacks: Gore +0 melee Damage: Gore 1d4 -1 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Small), Improved Charge, Smite Law +1 Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 2 Saves: Fort +2, Ref +4, Will +0 Abilities: Str 8, Dex 15, Con 10, Int 3, Wis 11, Cha 4 Skills: Listen +6, Spot +3 Challenge Rating: 1/2 Alignment: Chaotic Neutral [b]Young Chaos Goat[/b] (Small Magical Beast) Hit Dice: 2d8 (9 hp) Initiative: +2 (Dex) Speed: 25 ft AC: 14 (+2 Dex, +1 Natural, +1 Size) Attacks: Gore +1 melee Damage: Gore 1d4 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Small), Improved Charge, Smite Law +2 Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 4 Saves: Fort +3, Ref +5, Will +0 Abilities: Str 10, Dex 15, Con 10, Int 3, Wis 11, Cha 4 Skills: Listen +8, Spot +4 Challenge Rating: 1 Alignment: Chaotic Neutral [b]Chaos Goat[/b] (Medium Magical Beast) Hit Dice: 3d8 +3 (16 hp) Initiative: +1 (Dex) Speed: 25 ft AC: 14 (+1 Dex, +3 Natural) Attacks: Gore +2 melee Damage: Gore 1d6 +1 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Medium), Improved Charge, Smite Law +3 Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 6 Saves: Fort +4, Ref +4, Will +1 Abilities: Str 12, Dex 13, Con 12, Int 3, Wis 11, Cha 4 Skills: Listen +10, Spot +5 Challenge Rating: 2 Alignment: Chaotic Neutral [b]Half-Dragon Goat[/b] (Red, fire subtype) (Medium Dragon) Hit Dice: 3d10 +6 (23 hp) Initiative: +1 (Dex) Speed: 25 ft AC: 18 (+1 Dex, +7 Natural) Attacks: Gore +6 melee, Bite +6, 2x Claw +4 Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon Special Qualities: Scent, Subtype (Fire), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60' Saves: Fort +5, Ref +4, Will +1 Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6 Skills: Listen +10, Spot +5 Challenge Rating: 3 Alignment: Chaotic Evil Breath Weapon: Cone of Fire 30' (2d10, DC 17) [b]Half-Dragon Goat[/b] (Black, water subtype) (Medium Dragon) Hit Dice: 3d10 +6 (23 hp) Initiative: +1 (Dex) Speed: 25 ft AC: 18 (+1 Dex, +7 Natural) Attacks: Gore +6 melee, Bite +6, 2x Claw +4 Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon Special Qualities: Scent, Immunity (Acid), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60' Saves: Fort +5, Ref +4, Will +1 Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6 Skills: Listen +10, Spot +5 Challenge Rating: 3 Alignment: Chaotic Evil Feats: Power Attack Breath Weapon: Line of Acid 60' (4d4, DC 16) [b]Half-Dragon Goat[/b] (Brass, fire subtype) (Medium Dragon) Hit Dice: 3d10 +6 (23 hp) Initiative: +1 (Dex) Speed: 25 ft AC: 18 (+1 Dex, +7 Natural) Attacks: Gore +6 melee, Bite +6, 2x Claw +4 Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon Special Qualities: Scent, Subtype (Fire), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60' Saves: Fort +5, Ref +4, Will +1 Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6 Skills: Listen +10, Spot +5 Challenge Rating: 3 Alignment: Chaotic Good Feats: Power Attack Breath Weapon: Line of Fire 60' (3d6, DC 16) [b]Half-Dragon Goat[/b] (Copper, earth subtype) (Medium Dragon) Hit Dice: 3d10 +6 (23 hp) Initiative: +1 (Dex) Speed: 25 ft AC: 18 (+1 Dex, +7 Natural) Attacks: Gore +6 melee Damage: Gore 1d6+5 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon Special Qualities: Scent, Immunity (Acid), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60' Saves: Fort +5, Ref +4, Will +1 Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6 Skills: Listen +10, Spot +5 Challenge Rating: 3 Alignment: Chaotic Good Feats: Power Attack Breath Weapon: Line of Acid 60' (4d4, DC 16) [b]Very Young Dire Chaos Goat[/b] (Medium Magical Beast) Hit Dice: 3d8 + 6 (20 hp) Initiative: +2 (Dex) Speed: 40 ft AC: 15 (+2 Dex, +3 natural) Attacks: Gore +5 melee Damage: Gore 1d8 +3 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback (Medium), Improved Charge, Smite Law +3 Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 6 Saves: Fort +4, Ref +4, Will +3 Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4 Skills: Listen +8, Spot +5 Challenge Rating: 2 Alignment: Chaotic Neutral [b]Young Dire Chaos Goat[/b] (Medium Magical Beast) Hit Dice: 4d8 + 8 (26 hp) Initiative: +2 (Dex) Speed: 40 ft AC: 15 (+2 Dex, +3 natural) Attacks: Gore +6 melee Damage: Gore 1d8 +3 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback (Medium), Improved Charge, Smite Law +4 Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 8, DR 5/+1 Saves: Fort +5, Ref +5, Will +3 Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4 Skills: Listen +9, Spot +6 Challenge Rating: 3 Alignment: Chaotic Neutral [b]Young Adult Dire Chaos Goat[/b] (Large Magical Beast) Hit Dice: 5d8 + 15 (37 hp) Initiative: +1 (Dex) Speed: 40 ft AC: 16 (+1 Dex, +5 natural) Attacks: Gore +6 melee Damage: Gore 2d6 +7 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback (Large), Improved Charge, Smite Law +5 Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 10, DR 5/+1 Saves: Fort +6, Ref +4, Will +3 Abilities: Str 24, Dex 13, Con 16, Int 4, Wis 12, Cha 4 Skills: Listen +10, Spot +7 Challenge Rating: 4 Alignment: Chaotic Neutral [b]Dire Chaos Goat[/b] (Large Magical Beast) Hit Dice: 6d8 + 18 (45 hp) Initiative: +1 (Dex) Speed: 40 ft AC: 16 (+1 Dex, +5 natural) Attacks: Gore +7 melee Damage: Gore 2d6 +7 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback (Large), Improved Charge, Smite Law +6 Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 12, DR 5/+1 Saves: Fort +7, Ref +5, Will +4 Abilities: Str 24, Dex 13, Con 16, Int 4, Wis 12, Cha 4 Skills: Listen +11, Spot +8 Challenge Rating: 5 Alignment: Chaotic Neutral [b]Half-Celestial Dire Goat[/b] (Large Outsider) Hit Dice: 7d8 + 35 (67 hp) Initiative: +2 (Dex) Speed: 40 ft, fly 80 ft (good maneuverability) AC: 17 (+1 Dex, +6 natural) Attacks: Gore +14 melee Damage: Gore 2d6 +9 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback (Large), Improved Charge, Smite Evil +7 Special Qualities: Scent, Elemental Immunity (Acid, Cold, Electricity), Darkvision 60', SR 14, DR 5/+1, Disease Immunity, Spell-Like Abilities Saves: Fort +10, Ref +7, Will +5 Abilities: Str 28, Dex 15, Con 20, Int 6, Wis 16, Cha 8 Skills: Listen +11, Spot +8 Challenge Rating: 6 Alignment: Chaotic Good Feats: Power Attack, Cleave Spell-Like Abilities: Protection from Evil (x3/day), Bless, Aid, Detect Evil (at will), Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease [b]Half-Dragon Dire Goat[/b] (Red, fire subtype) (Large Dragon) Hit Dice: 7d10 + 35 (74 hp) Initiative: +1 (Dex) Speed: 40 ft, 40 ft flying (average maneuverability) AC: 19 (+1 Dex, +9 natural, -1 Size) Attacks: Gore +5 melee (+5 HD, +11 Str) Damage: Gore 2d6 +11 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback, Improved Charge, Breath Weapon Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Fire Subtype Saves: Fort +10, Ref +6, Will +3 (base) Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6 Skills: Listen +11, Spot +8 Challenge Rating: 7 Alignment: Chaotic Evil Feats: Power Attack, Cleave Breath Weapon: Cone of Fire 40' (4d10, DC 18) [b]Half-Dragon Dire Goat[/b] (Black, water subtype) (Large Dragon) Hit Dice: 7d10 + 35 (74 hp) Initiative: +1 (Dex) Speed: 40 ft, 40 ft flying (average maneuverability) AC: 19 (+1 Dex, +9 natural, -1 Size) Attacks: Gore +5 melee (+5 HD, +11 Str) Damage: Gore 2d6 +11 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback, Improved Charge, Breath Weapon Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Acid Immunity Saves: Fort +10, Ref +6, Will +3 (base) Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6 Skills: Listen +11, Spot +8 Challenge Rating: 7 Alignment: Chaotic Evil Feats: Power Attack, Cleave Breath Weapon: Line of Acid 80' (6d4, DC 17) [b]Half-Dragon Dire Goat[/b] (Brass, fire subtype) (Large Dragon) Hit Dice: 7d10 + 35 (74 hp) Initiative: +1 (Dex) Speed: 40 ft, 40 ft flying (average maneuverability) AC: 19 (+1 Dex, +9 natural, -1 Size) Attacks: Gore +5 melee (+5 HD, +11 Str) Damage: Gore 2d6 +11 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback, Improved Charge, Breath Weapon Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Fire Subtype Saves: Fort +10, Ref +6, Will +3 (base) Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6 Skills: Listen +11, Spot +8 Challenge Rating: 7 Alignment: Chaotic Good Feats: Power Attack, Cleave Breath Weapon: Line of Fire 80' (5d6, DC 17) [b]Half-Dragon Dire Goat[/b] (Copper, earth subtype) (Large Dragon) Hit Dice: 7d10 + 35 (74 hp) Initiative: +1 (Dex) Speed: 40 ft, 40 ft flying (average maneuverability) AC: 19 (+1 Dex, +9 natural, -1 Size) Attacks: Gore +5 melee (+5 HD, +11 Str) Damage: Gore 2d6 +11 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Knockback, Improved Charge, Breath Weapon Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Acid Immunity Saves: Fort +10, Ref +6, Will +3 (base) Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6 Skills: Listen +11, Spot +8 Challenge Rating: 7 Alignment: Chaotic Good Feats: Power Attack, Cleave Breath Weapon: Line of Acid 80' (6d4, DC 17) [/QUOTE]
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