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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 1879237" data-attributes="member: 18021"><p>Let me chime in with the majority. Talk to your players. Warn them of the danger. After all, nothing ventured, nothing gained. Without the threat of loss, investment is a waste and a bore.</p><p></p><p>I've played in campaigns where character death was not a possibility. Our 3rd level party took on great wyrms with divine ranks and their storm giant minions and by the end of the evening, we all went home happy and fully healed with our +6 flaming holy vorpal scimitars of speed and true seeing. It was boring. there was no risk and no investment. Worst of all, I couldn't take those characters to another DM's game because they were broken.</p><p></p><p>In the game I run, I tell players right off the bat that I don't wear kid gloves. Foolish or reckless players should not get attached to their characters. I'm fair, but it's a brutal game and they're only fictional characters.</p><p></p><p>The funny thing is that players do invest in their character and in the campaign, and PC death just happens to be very rare. I don't have to bend over backward to save PCs. Players are prudent and conservative and their PCs live. Yet I still have a reputation as a killer DM, a fair DM, and a good DM.</p><p></p><p>It might be that none of these reputations are fair, but I'm still proud of them all.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 1879237, member: 18021"] Let me chime in with the majority. Talk to your players. Warn them of the danger. After all, nothing ventured, nothing gained. Without the threat of loss, investment is a waste and a bore. I've played in campaigns where character death was not a possibility. Our 3rd level party took on great wyrms with divine ranks and their storm giant minions and by the end of the evening, we all went home happy and fully healed with our +6 flaming holy vorpal scimitars of speed and true seeing. It was boring. there was no risk and no investment. Worst of all, I couldn't take those characters to another DM's game because they were broken. In the game I run, I tell players right off the bat that I don't wear kid gloves. Foolish or reckless players should not get attached to their characters. I'm fair, but it's a brutal game and they're only fictional characters. The funny thing is that players do invest in their character and in the campaign, and PC death just happens to be very rare. I don't have to bend over backward to save PCs. Players are prudent and conservative and their PCs live. Yet I still have a reputation as a killer DM, a fair DM, and a good DM. It might be that none of these reputations are fair, but I'm still proud of them all. [/QUOTE]
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