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<blockquote data-quote="hong" data-source="post: 1881312" data-attributes="member: 537"><p>Three factors to consider:</p><p></p><p>- Roleplaying is a social pursuit. You do it with people, not by yourself (unless it's some weird kind of roleplaying that I will be very disgusted by, as soon as I get out of my bunk). The fun is in creating something together, and having your character interact with the other PCs and NPCs.</p><p></p><p>- Suspension of disbelief is a strange thing. It may be too much for SoD if you just get given stuff, if you're using a framework which assumes you have to fight for it. Besides which, there may be an implicit contract between DM and player(s): don't take the world for granted, and you won't die. That sometimes may involve a ritual (charade, if you like) of rolling the dice, but not always looking at the results. As the saying goes, pay no attention to the man behind the curtain.</p><p></p><p>- Sometimes, the frilly gizmos like BAB, HD, levels, classes and whatnot ARE what you're trying to build. It's like GURPS Vehicles. Noone is likely ever to use half the things built using that book, but people build them anyway. It's just part of what goes into the shared experience.</p></blockquote><p></p>
[QUOTE="hong, post: 1881312, member: 537"] Three factors to consider: - Roleplaying is a social pursuit. You do it with people, not by yourself (unless it's some weird kind of roleplaying that I will be very disgusted by, as soon as I get out of my bunk). The fun is in creating something together, and having your character interact with the other PCs and NPCs. - Suspension of disbelief is a strange thing. It may be too much for SoD if you just get given stuff, if you're using a framework which assumes you have to fight for it. Besides which, there may be an implicit contract between DM and player(s): don't take the world for granted, and you won't die. That sometimes may involve a ritual (charade, if you like) of rolling the dice, but not always looking at the results. As the saying goes, pay no attention to the man behind the curtain. - Sometimes, the frilly gizmos like BAB, HD, levels, classes and whatnot ARE what you're trying to build. It's like GURPS Vehicles. Noone is likely ever to use half the things built using that book, but people build them anyway. It's just part of what goes into the shared experience. [/QUOTE]
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