Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Those groups where no one ever dies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IronWolf" data-source="post: 1881634" data-attributes="member: 21076"><p>Spatula put this better than I probably could...</p><p></p><p></p><p></p><p></p><p>A couple of cases in point, one from the DM perspective and the other from the player perspective. </p><p></p><p>Recently a group I DM for was traveling with wagons loaded with supplies and loot after having raided a farm. A small band of orcs managed to get the jump on them in a remote area and the surprise round nearly decimated an already partially wounded party. No one died in the initial round or went negative, but another round or two of hits from the orcs and someone would most probably have died. The party, seeing the battle having taken a very poor start for them did the smart thing. Spur the wagons forward, while two members slowed the orcs down a bit to allow the other members of the group more time to flee. Their plan worked great, no one died and the party managed to get away with their belongings and live to fight another day.</p><p></p><p>As a player, I was in a party of six. We were in an underground cave complex looking for someone. At one point we found a hidden room that had three (or four) women with veils, a small chest sat inside the room. Our charismatic bard began talking to them while the rest of us stood just outside, ready to react. We ended up asking the women if they knew of the person we were looking for. Eventually we received vague directions due to the diplomatic negotiations. We left the women be, passing up a chance to see what was in the chest and continued on in search of the person we were looking for. We ended up finding who we were looking for and in the after game discussion it turned out the women we had passed had been medusas. A case where we as players managed to obtain our goal *without* fighting everything along the way.</p><p></p><p>Those are just two examples of what I mean when I say some encounters are not meant to be fought. Had either the characters in the DM scenario above or us as players in the second scenario not thought we could have died we would have just charged in swords drawn killing everything in sight. I personally have more fun feeling like I escaped death than knowing the DM will save me if my character does something stupid or foolhardy.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 1881634, member: 21076"] Spatula put this better than I probably could... A couple of cases in point, one from the DM perspective and the other from the player perspective. Recently a group I DM for was traveling with wagons loaded with supplies and loot after having raided a farm. A small band of orcs managed to get the jump on them in a remote area and the surprise round nearly decimated an already partially wounded party. No one died in the initial round or went negative, but another round or two of hits from the orcs and someone would most probably have died. The party, seeing the battle having taken a very poor start for them did the smart thing. Spur the wagons forward, while two members slowed the orcs down a bit to allow the other members of the group more time to flee. Their plan worked great, no one died and the party managed to get away with their belongings and live to fight another day. As a player, I was in a party of six. We were in an underground cave complex looking for someone. At one point we found a hidden room that had three (or four) women with veils, a small chest sat inside the room. Our charismatic bard began talking to them while the rest of us stood just outside, ready to react. We ended up asking the women if they knew of the person we were looking for. Eventually we received vague directions due to the diplomatic negotiations. We left the women be, passing up a chance to see what was in the chest and continued on in search of the person we were looking for. We ended up finding who we were looking for and in the after game discussion it turned out the women we had passed had been medusas. A case where we as players managed to obtain our goal *without* fighting everything along the way. Those are just two examples of what I mean when I say some encounters are not meant to be fought. Had either the characters in the DM scenario above or us as players in the second scenario not thought we could have died we would have just charged in swords drawn killing everything in sight. I personally have more fun feeling like I escaped death than knowing the DM will save me if my character does something stupid or foolhardy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Those groups where no one ever dies
Top