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Those groups where no one ever dies
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<blockquote data-quote="IronWolf" data-source="post: 1883539" data-attributes="member: 21076"><p>I think you do bring up a subtle distinction here and a valid one. I am against death being thwarted by the DM and where the DM is constantly saving the PCs. </p><p></p><p>With that being said I do like to throw the occasional very difficult encounter at a party, more to give the group a sense that they do not live in a vacuum than to have some sort of "power" over the players. I find that often times the party can surprise me with some very creative thinking and get out of a sticky situation. I have usually attributed this creative thinking a result of them knowing simply charging in swords drawn, fireballs blazing is probably not going to lead to a positive resolution.</p><p></p><p>::shrug:: I try to be a very fair DM. I think my reputation within the group I game with is as a tough, but fair DM. Perhaps my style of playing just works well for the group I am in and hence I am only seeing this from one side.</p><p></p><p></p><p></p><p></p><p>I am not actually sure what would have happened in that encounter. We didn't even learn they were medusa's until after the adventure completed (it was a one-shot, goal oriented adventure). Judging from the make-up of the group and what we had already been through I would have expected perhaps one to two characters being turned to stone, possibly a PC death. Difficult to say though.</p><p></p><p>But, because we knew PC death was definitely possible we as characters attempting to accomplish a specific goal decided it was not worth battling them regardless of what they were as they didn't seem to be related to the goal we were after other than being able to provide us with some directions. Instead of rushing in to do battle where we could have lost a member or two (either to death or pertrification) we chose to play out the encounter in a more peaceful manner.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 1883539, member: 21076"] I think you do bring up a subtle distinction here and a valid one. I am against death being thwarted by the DM and where the DM is constantly saving the PCs. With that being said I do like to throw the occasional very difficult encounter at a party, more to give the group a sense that they do not live in a vacuum than to have some sort of "power" over the players. I find that often times the party can surprise me with some very creative thinking and get out of a sticky situation. I have usually attributed this creative thinking a result of them knowing simply charging in swords drawn, fireballs blazing is probably not going to lead to a positive resolution. ::shrug:: I try to be a very fair DM. I think my reputation within the group I game with is as a tough, but fair DM. Perhaps my style of playing just works well for the group I am in and hence I am only seeing this from one side. I am not actually sure what would have happened in that encounter. We didn't even learn they were medusa's until after the adventure completed (it was a one-shot, goal oriented adventure). Judging from the make-up of the group and what we had already been through I would have expected perhaps one to two characters being turned to stone, possibly a PC death. Difficult to say though. But, because we knew PC death was definitely possible we as characters attempting to accomplish a specific goal decided it was not worth battling them regardless of what they were as they didn't seem to be related to the goal we were after other than being able to provide us with some directions. Instead of rushing in to do battle where we could have lost a member or two (either to death or pertrification) we chose to play out the encounter in a more peaceful manner. [/QUOTE]
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