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<blockquote data-quote="Amaroq" data-source="post: 1884104" data-attributes="member: 15470"><p>I had a good time with my players in a more 'lethal' world: I told them up front, "I'm not going to make sure that every encounter is 'balanced' for your party level: there will be some encounters that it is wiser to avoid, especially at low levels. I'm not going to use 'DM et machina' to bring your character back if you get him or her killed."</p><p></p><p>This led to a game which was a bit heavier on role-playing, as players attempted to use Bluff and Diplomacy to avoid situations, and spent time while in wilderness adventures making sure they avoided their betters. The PC's also learn to break off combat or surrender. </p><p></p><p>One party I ran through that campaign world managed to survive with no PC deaths, while the other experienced several deaths and were okay with it.</p><p></p><p>I'd echo the overhwelming advice you're getting, though: warn the players; make sure their expectations are set correctly; make sure this is okay-with and enjoyable for them; and kill an NPC first.</p><p></p><p>Your players should be okay at that point; any who don't want to play in a game environment of that challenge level have been warned, and have two other campaigns to enjoy if they opt out of yours.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 1884104, member: 15470"] I had a good time with my players in a more 'lethal' world: I told them up front, "I'm not going to make sure that every encounter is 'balanced' for your party level: there will be some encounters that it is wiser to avoid, especially at low levels. I'm not going to use 'DM et machina' to bring your character back if you get him or her killed." This led to a game which was a bit heavier on role-playing, as players attempted to use Bluff and Diplomacy to avoid situations, and spent time while in wilderness adventures making sure they avoided their betters. The PC's also learn to break off combat or surrender. One party I ran through that campaign world managed to survive with no PC deaths, while the other experienced several deaths and were okay with it. I'd echo the overhwelming advice you're getting, though: warn the players; make sure their expectations are set correctly; make sure this is okay-with and enjoyable for them; and kill an NPC first. Your players should be okay at that point; any who don't want to play in a game environment of that challenge level have been warned, and have two other campaigns to enjoy if they opt out of yours. [/QUOTE]
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