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<blockquote data-quote="IronWolf" data-source="post: 1888775" data-attributes="member: 21076"><p>Not necessarily true in all cases though. If the DM is ruthless and every encounter is designed to kill, then yes you are probably right. What I have been advocating for is simply that the PC's do *not* live in a vacuum. Sure, most the encounters that are directly related to the task at hand are manageable. But that doesn't mean they won't stumble into something that is too hard for them.</p><p></p><p>In the campaign I run, where there are some encounters that are best handled by running or other creative ways, my players are far from being guilty of min/maxing.</p><p></p><p></p><p></p><p></p><p>Again, not quite true in my game. One has several ranks in Profession, several others pump up their knowledge skills, etc. I find the way I run this style actually promotes greater role-playing and thought throughout the game.</p><p></p><p></p><p></p><p></p><p>Running the PC's in a game where the world is not a vacuum does not necessarily mean the DM is killing off characters left and right. Remember, as a DM I have told the players from the beginning some encounters could be out of their league. So far the players have been careful, used some rather ingenious plans to get out of sticky situations and tried to talk their way out of sticky situations. All more enjoyable than when players just charge in knowing every encounter is there for them to kill. So far, one character death. And that was the paladin charging into a well defended farm to buy his companions a chance to get away.</p><p></p><p></p><p></p><p>Quite true. And as Lord Pendragon and I have discovered there are very subtle differences between the DM trying to kill the party and the DM setting up encounters that show the PC's as part of a larger world. While I can only speak for myself, I have had great success with this style. The players are not min/maxing, there is a large amount of role-playing and a large amount of thought when it comes to handling encounters.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 1888775, member: 21076"] Not necessarily true in all cases though. If the DM is ruthless and every encounter is designed to kill, then yes you are probably right. What I have been advocating for is simply that the PC's do *not* live in a vacuum. Sure, most the encounters that are directly related to the task at hand are manageable. But that doesn't mean they won't stumble into something that is too hard for them. In the campaign I run, where there are some encounters that are best handled by running or other creative ways, my players are far from being guilty of min/maxing. Again, not quite true in my game. One has several ranks in Profession, several others pump up their knowledge skills, etc. I find the way I run this style actually promotes greater role-playing and thought throughout the game. Running the PC's in a game where the world is not a vacuum does not necessarily mean the DM is killing off characters left and right. Remember, as a DM I have told the players from the beginning some encounters could be out of their league. So far the players have been careful, used some rather ingenious plans to get out of sticky situations and tried to talk their way out of sticky situations. All more enjoyable than when players just charge in knowing every encounter is there for them to kill. So far, one character death. And that was the paladin charging into a well defended farm to buy his companions a chance to get away. Quite true. And as Lord Pendragon and I have discovered there are very subtle differences between the DM trying to kill the party and the DM setting up encounters that show the PC's as part of a larger world. While I can only speak for myself, I have had great success with this style. The players are not min/maxing, there is a large amount of role-playing and a large amount of thought when it comes to handling encounters. [/QUOTE]
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