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<blockquote data-quote="HeavyG" data-source="post: 1889909" data-attributes="member: 431"><p>But the risk of losing your character isn't the only possible risk.</p><p></p><p>In Exalted, it is pretty easy to make a mistake and die. Also, in that game, there is no way of bringing someone back from the dead. Since I wanted to run games with long term characters with much character development, I came up with a house rule to make that possible. I also use it for character-oriented D&D games.</p><p></p><p>Basically, PCs and some important NPCs benefit from a limited script immunity. That is, they will not die unless it's 1) dramatically appropriate and wanted by the player or 2) they purposefully do suicidal stuff and get their immunity revoked. If there comes a time where the dice indicate a PC's death, something will happen to save the character's life, but a significant penalty that is hard to overcome will replace the character's death. For instance, a character might get a limb lopped off, or their favorite magical sword sundered or some stuff like that. Basically, it has to hurt, but you still can play your character.</p><p></p><p>Thus, there is risk, but no chance of destroying all the work a player (and the DM !) put into a character.</p><p></p><p>That said, we also play dungeon crawl type campaigns and in those, we usually lose 1-2 PCs per adventure.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 1889909, member: 431"] But the risk of losing your character isn't the only possible risk. In Exalted, it is pretty easy to make a mistake and die. Also, in that game, there is no way of bringing someone back from the dead. Since I wanted to run games with long term characters with much character development, I came up with a house rule to make that possible. I also use it for character-oriented D&D games. Basically, PCs and some important NPCs benefit from a limited script immunity. That is, they will not die unless it's 1) dramatically appropriate and wanted by the player or 2) they purposefully do suicidal stuff and get their immunity revoked. If there comes a time where the dice indicate a PC's death, something will happen to save the character's life, but a significant penalty that is hard to overcome will replace the character's death. For instance, a character might get a limb lopped off, or their favorite magical sword sundered or some stuff like that. Basically, it has to hurt, but you still can play your character. Thus, there is risk, but no chance of destroying all the work a player (and the DM !) put into a character. That said, we also play dungeon crawl type campaigns and in those, we usually lose 1-2 PCs per adventure. [/QUOTE]
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