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Those improvisational moments…
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<blockquote data-quote="Texas in August Studio" data-source="post: 8922488" data-attributes="member: 7025081"><p>The improvisational moments in an RPG game are sometimes the best and most memorable. In a recent game I had two such moments which seemed to land well with the players. For the sake of clarity, this was a <em>Mage: The Ascension</em> game.</p><p></p><p>First, during the game the players found themselves in the spirit world version of a hotel (the Umbra). They were at the hotel pool and as a one-off non-sequitur I said in the pool were water-babies and mermaids, who were playing volleyball.</p><p></p><p>Naturally, this got more attention than the actual story.</p><p></p><p>This led the players to ask about water-babies; they had never heard of them before. I remember the children’s stories. One player asked if they were like the women in Las Vegas who wear bikini’s hand hang out at swimming pools. Another player said, and I quote, “No, those are water <em>babes</em>.” Needing to do so, I improvised and then described the water-babies as people sized, but covered with seal-fur. Later the characters were running down the hallways of the spirit hotel, following the running water-babies, because the PCs hoped the water-babies knew the way out and they were all being chased by bad guys (Technocracy strike team).</p><p></p><p>Second, I had to again improvise an encounter between the PCs and the staff at a magic auto-shop (Sons of Ether run chop-shop). I had thought they would go to the shop, but in the real world. But they were still in the spirit world. So I needed a way to have them interact with the wizards running the place. I decided, as much to amuse myself as anything else, that robot-monster was in the spirit version of the shop. But he is a friendly robot, helps them and serves to put them in contact with his human wizard creators. And he talks in a phony-baloney Boris Karloff impression. If you have heard the audio-books of Terry Pratchett where an Igor appears, yeah, that is the voice I did.</p><p></p><p>Anyway, this was all unplanned, improvised on the moment, and it still all worked. This is a big part of why I enjoy gaming.</p><p></p><p>What are your memorable improvisational moments?</p></blockquote><p></p>
[QUOTE="Texas in August Studio, post: 8922488, member: 7025081"] The improvisational moments in an RPG game are sometimes the best and most memorable. In a recent game I had two such moments which seemed to land well with the players. For the sake of clarity, this was a [I]Mage: The Ascension[/I] game. First, during the game the players found themselves in the spirit world version of a hotel (the Umbra). They were at the hotel pool and as a one-off non-sequitur I said in the pool were water-babies and mermaids, who were playing volleyball. Naturally, this got more attention than the actual story. This led the players to ask about water-babies; they had never heard of them before. I remember the children’s stories. One player asked if they were like the women in Las Vegas who wear bikini’s hand hang out at swimming pools. Another player said, and I quote, “No, those are water [I]babes[/I].” Needing to do so, I improvised and then described the water-babies as people sized, but covered with seal-fur. Later the characters were running down the hallways of the spirit hotel, following the running water-babies, because the PCs hoped the water-babies knew the way out and they were all being chased by bad guys (Technocracy strike team). Second, I had to again improvise an encounter between the PCs and the staff at a magic auto-shop (Sons of Ether run chop-shop). I had thought they would go to the shop, but in the real world. But they were still in the spirit world. So I needed a way to have them interact with the wizards running the place. I decided, as much to amuse myself as anything else, that robot-monster was in the spirit version of the shop. But he is a friendly robot, helps them and serves to put them in contact with his human wizard creators. And he talks in a phony-baloney Boris Karloff impression. If you have heard the audio-books of Terry Pratchett where an Igor appears, yeah, that is the voice I did. Anyway, this was all unplanned, improvised on the moment, and it still all worked. This is a big part of why I enjoy gaming. What are your memorable improvisational moments? [/QUOTE]
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